I’m sure many of you are wondering about it. This is related to the sound that is always moved to the end of a development schedule. That’s because as long as sound is there, it’s fine. It’s still necessary to make sound adjustments for the Wii, but the songs are slowly getting done. [...]
When thinking about the characteristics of a civilization, the first thing that comes to mind are the various ruins and literature left above ground, along with the geographical factor. There is a more important element: their way of thinking. What were their thoughts when things were being made? Also, how was the value [...]
The previous article has got lots of comments more than we expected. We just wanted to explain the differences of religious beliefs betweenJapan and overseas. We actually self-regulated to get a desirable rating result at one time. Because we don’t have enough funds and time to take rating inspection many times. When [...]
Today I’d like to talk about a story separate from the development status of La-Mulana. One of the difficult things when Japanese make games for foreign countries is the problems with faith. From the historical background of Japan the interest in faith has been weak. It’s difficult to understand the feeling of things [...]
Hi! A lot of lectures were cancelled due to my vacation. Let’s talk about the village outside the La-Mulana ruins and go over the meaning. My father was lead to the La-Mulana ruins by the residents of a nearby village. It seems they are ones who grant permission to enter. There are some who [...]
We uploaded the movie of test play 4 the other day. But there are many poeple who say “not enough”. So, we’ve got one more movie. Enjoy it!
I’m sorry that the blog update is delayed. I release the latest trailer as an apology. According to our schedule, development gets closer and closer to its final stages each day. The time to decide a launch date draws near as well. There will be some time between the completion of La-Mulana’s development [...]
Even though the graphics aren’t entirely complete, the creation of the small enemies is done for now. Next, we’re moving on to create the mid-boss, room guardians. Speaking of mid-bosses, this is one of the highlights showing the game’s milestone. Even though it’s not a massive boss, we still want somewhat of an impact. [...]
It took a while. How many were there? We are only three, though. That means there are several things such as graphics adjustments, but all the program for normal enemy is done. Thanks to the lengthy development schedule for the original La-Mulana, it became a game with unnecessary and unwieldy volume. There were loads [...]
Adjustments and effect creation are almost complete. I can now introduce the new sub-weapons. First, I’d like you to remember the basis of the sub-weapon in the original version of La-Mulana. Remember, La-Mulana is a game created so that it can be conquered and cleared with only a sub-weapon. So, please think of the [...]












