We uploaded the movie of test play 4 the other day. But there are many poeple who say “not enough”. So, we’ve got one more movie. Enjoy it!
I’m sorry that the blog update is delayed. I release the latest trailer as an apology. According to our schedule, development gets closer and closer to its final stages each day. The time to decide a launch date draws near as well. There will be some time between the completion of La-Mulana’s development and its launch. In that time it’ll be necessary for us to increase exposure of the game with interviews, assets and additional site content. One of the elements will be what we call the “Archaeology Lecture”. You’re reading this, right? It’s difficult to prepare new manuscripts, but this content has a very important role in everything. A [...]
Even though the graphics aren’t entirely complete, the creation of the small enemies is done for now. Next, we’re moving on to create the mid-boss, room guardians. Speaking of mid-bosses, this is one of the highlights showing the game’s milestone. Even though it’s not a massive boss, we still want somewhat of an impact. That’s how several room guardians have grown larger in size when compared to the original version. Also, some of the older designs have changed along the way. The room guardian’s size is big so, unlike the small enemies, the shape must be firmly decided before creation. Otherwise it’d never be high-quality. We can’t just go for [...]
It took a while. How many were there? We are only three, though. That means there are several things such as graphics adjustments, but all the program for normal enemy is done. Thanks to the lengthy development schedule for the original La-Mulana, it became a game with unnecessary and unwieldy volume. There were loads of small characters. However, there was not enough time or ideas, so they would be enemies that just walk around, or there were several meaningless enemies that wouldn’t even bother you. The basis for the new La-Mulana is the same as the original version, but with the added fixes. The changes made to attacks and movement, [...]
Adjustments and effect creation are almost complete. I can now introduce the new sub-weapons. First, I’d like you to remember the basis of the sub-weapon in the original version of La-Mulana. Remember, La-Mulana is a game created so that it can be conquered and cleared with only a sub-weapon. So, please think of the new sub-weapon as an extra. It’s not like you can’t beat a guardian or solve a puzzle without it. Think of it as being a variation to the path of the ruins. Well then, the first of the newly added weapon is one of the ninja weapon, Makibishi. We made this simply to have something to [...]
I contacted a player who has cleared the original Japanese version of La-Mulana in the shortest time (about two hours) and had him play test the game. Surely, his knowledge of La-Mulana must be fairly comprehensive since he is able to clear the game in such a short time,. This play test is on an incomplete pre-alpha version and there were no major bugs or misses, so we had the functional feel of the basic game checked. He said, “It doesn’t seem to have any problem for the action.” Again, citing his comment, “My feeling from playing it is this is an easy-to-play La-Mulana. This is it. It doesn’t have [...]
The new image illustration was completed. I drew the current one, the formal one was requested from the professional. LA-MULANA was elected by the article “Top 10 Most Anticipated Games of 2010″ in the Wii section of 1UP.com.
Hi there! I stayed at home in the time to clean the whole house at the end of the year and the new year, because I’m just scared of my wife. If a man doesn’t earn, he could only follow his wife… How about America? Finally, it becomes the year LA-MULANA is released as it’s starting new year. Of course, I can’t tell that it would be in this spring or this winter. the on-sale date is not sure, because we can’t decided it for our own convenience. However, we left only about one month to develop LA-MULANA. We have already finished making without a demo and bosses. We believe [...]
The year is really coming to an end, isn’t it. I wish that it’d never end. I’m pretty sure there are some of you who may have already noticed, but La-Mulana will be releasing next year. What’s that you say? I told you winter of 2009? Oh, and it’s on the top page? You should really check the top page. I don’t see anything written there mentioning 2009! Now then, since this erroneous release date has been settled this is more of a year-end greeting. Discussions about La-Mulana on WiiWare were stirred last year, but the development didn’t actually start until spring of this year. That means we’ve been developing [...]
Our family are Buddhist, so I don’t give you Christmas presents. Yes, I don’t have anything for your presents at all. Regardless of Halloween, Christmas Day and New Year’s Day, we developers have to make a final push. But, I feel sorry about that. I upload the movie which the player is walking around fields in current developing version. Developing stage is in the homestretch. How much can we make an improvement in the time we have left? I wish Santa Claus would give us completed completed product.