Actions of the Main Character

Anyhow, now that we’ve shown a movie of La-Mulana working on the Wii, what’s left is to continue development. So, we’ll introduce new elements and changes that have already been implemented later on. First, the actions of the main character, Professor Lemeza. As you can see, although it may be difficult to understand, this is […]

Current Status

I’m able to rest assured now that there is a movie we have shown of La-Mulana working on the Wii. To explain our current status, we’ve started prioritizing the basic parts of all actions of the main character as well as the enemies and traps, too. The other day, we more or less finished implementation […]

Everyone, lend me your strength

We’re currently in the midst of creating the menu. We, NIGORO, are a relatively start-up and this will be our first time entering the console market. Without strength there won’t be any knowledge or connection of NIGORO and La-Mulana. And we can’t do campaigns or large-scale ads. We have to do everything on our own. […]

Motion of La-Mulana

The reason why more questions come up even after we answer everyone’s questions is probably because you haven’t yet actually seen or played La-Mulana. With that said, check this out. [Music is MIDI of an original version. ] This is not the trailer movie. I wanted to eliminate everyone’s skepticism so I uploaded something that’s […]

Possibility for the Future

Possibility for the Future Although we’ve answered various questions on this blog, I think we should answer the questions from TGS interview which a lot of people asked. That question is, “Why is it WiiWare?” The answer is simple, because we accepted the offer to work with Nicalis. I think we’ve received this question means […]

New Screen Shots

We received a lot of coverages from an overseas journalist in Tokyo game show 2009. NintendoPower , GameLife@WIRED , Game Developer Magazine , IGN.com , Destructoid.com , 1up.com , Gamasutra. Thank you for being interested in us. We have performed for the world. Article that is coverage to Samieru. Though this is different from coverage. […]

Questions and Concerns from Other Countries

I would like to answer some of the questions and concerns that were brought up on the website about La-Mulana for WiiWare. I will start with the ones on the Japanese site. About the sound source for the PC version. I always prefer to create new environments for new graphics. So, yes, the sound source […]

About the Difficulty

Some people enjoy the original version of La-Mulana so much because of the level of challenges it offered. These people must have been disappointed each time a remake of a favorite classic game is released. Because a remake of an old game often has decreased level of challenge. NIGORO, of course, considers such concerns.

MSX material

As I expected, the most common question is about the MSX. There will be no materials about MSX or other games. We won’t disappoint those who loved the original version. The Elder’s underwear would be a good example. The underwear isn’t an MSX-related anymore. The Professor’s laptop is also different. it’s called the Mobile Super […]

About music

We plan on replacing the original music with new music, same as we’re doing with the graphics. I’d rather remake it close to SSCC version with the quality of sound as arranged MIDI from the original game. Shown in the picture above are percussion instruments which were purchased on an overseas trip. This was in […]