The menu is done

The menu we were having difficulty on is almost complete! This is the item menu.

This is the menu to select main weapons, sub-weapons and armor items. By placing the cursor on the icon, a simple description appears below it.

On the right side is a picture of main character, but this picture will change based on the item obtained or weapon equipped. By taking all the items, it becomes almost like some kind of cosplayer, but based on the order of how the game progression changes, it could be possible to make strange costume arrangements.

This is the software menu. It’ll change from ROM menu of the original version.

Based on comments and opinions we made it to a software that decided to be loaded within the memory space, instead of limiting the number of times software is installed. The images lined up are the number of all software appearing this time.

The config menu has some problems with specification on the Wii side so we haven’t made a final decision yet, but we’re making improvements from the comment we receive here on the blog.

As requested, we have also changed to support the combined operation of the Wii remote control and Nunchuk. Support for holding the Wii remote control sideways, Classic Controller, and Gamecube controller has been added.

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Comments

  1. Nightgazer says:

    The Treasure of Hell Temple just got a whole lot scarier…

  2. Eye am the I says:

    So much greatness!
    That could be my new favorite interface…

    Also, thank you so much for the Gamecube Controller support!

  3. Dominic White says:

    It just occured to me. As we can see what Lemeza is wearing in the inventory screen…

    Oh god.

    The Treasure Which Must Not Be Seen.

  4. EmeraldWind says:

    I like this. I wonder what kind of surprises these guys will have in store for us. I look forward to getting this. The only thing that makes me wonder is the usable items area… It seems some items require activation to work… but I wonder how that will change how the items work.And there seems to be a couple new items also well, like I see two grail looking items (though maybe one is the container item).

    Also 234 Red Crystals!

  5. I’d chalk it up to a typo, pure and simple. I hope that Nicalis’ localization for this game is as good as their work on Cave Story. “OH YEAH!”

  6. Ignoring how much it bothers me that programs use hundreds of MB of RAM, I really like the idea of variable size modifications. The concept of using ROMs to modify the character and game world in the original game is what set apart the most. It also looks like all of this new software will have some function. One of the things that bothered me most about the original is that only a few of the ROMs actually do anything and that the rest are strictly cosmetic trinkets. I look forward to playing with all of them.

    I noticed there’s a webcam in the top of the frame and a camera tab on the top of the screen. Are these going to be used for snapshots of gravestones in the ruins?

    I also noticed that the computer is called MobileSuperX2 while the Soft tab calls it SuperMobileX2. Is this the name of the OS that the computer runs or is it something else?

  7. William says:

    Probably. dvillage was also there, so it’s probably going to mostly be references to other Nigoro games.

  8. EchoNull says:

    The control options sound excellent, congratulations on supporting that variety of input devices!

    I take it the ‘config menu’ issue also covers remapping controls, or assigning different functions to the controller buttons? This is very useful functionality that is too often ignored and left out. If there’s any possibility to allow that, I’m sure it would be deeply appreciated!

  9. Wow. This looks really great! I especially like the idea of the different menus being on the same screen. While i was playing the original i got frustrated whe i kept pushing the wrong button.:D Hope it gets finished soon!

  10. Socob says:

    “rose.exe”? Is that what I think it is?

  11. “On the right side is a picture of main character, but this picture will change based on the item obtained or weapon equipped. By taking all the items, it becomes almost like some kind of cosplayer, but based on the order of how the game progression changes, it could be possible to make strange costume arrangements.”

    It’s known as a “paper doll” in western RPG’s like Ultima. I think it’s very cool that you decided to add this.

  12. Phoenix says:

    It’s nice to see alot of the extra roms with no effect are not present, Not to say there was anything wrong with them and I’m hoping something interesting will be found in the locations those roms previously occupied such as extra coins or something.

    Also, Support for a Gamecube controller? I love you so much!

    Things are looking great and waiting is becoming harder and harder!

  13. Excellent work! I really like the new software system. Loading multiple programs into RAM is an excellent idea, kudos to whoever suggested that.

  14. jon A says:

    The menu options look a little mysterious. And the blank spots in Item and in Seals are exciting.
    Make sure to port the entire game to the 3DS and include cool 3D effects!
    Or better yet, make La Mulana 2 for the 3DS! Yes!

  15. Looks good so far!

    I noticed an empty space in the software menu, though… was that intentional or are there really only 19 discs to collect?

    Best of luck finishing this epic-looking game!!

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