Content
STORY
- An Ancient Legend -
Descending to this place…
…She came from the sky
One unto this world…
Unable to leave, she cries
Let me return home to heaven
I want to go back there
Children, please help me
Children, send me back home
For this is the reason you were born
A ballad come down from
“The tribe of witnessing departure”
Translation : Shorn Kosugi
My name is Lemeza Kosugi. I teach Archaeology at a University. I’m not a professor, but an assistant professor.
When I was a child, I liked a certain movie which my father used to watch with me. When I’m not lecturing at the University, I spend my time off looking for unknown ancient ruins all over the world. Even so, I’ve never longed for becoming a hero.
One day after wrapping up a lecture, I returned to my office to find a dirty envelope laying on my desk.
Like a bad joke, it had no sender and no postmark. I didn’t know how the letter got there, but it was obvious. After all, this envelope was in my home.
“Finally I found it, the game is mine!”
Familiar handwriting, written inside the crappy looking notebook seemed to mock me.
A Poem titled “An ancient legend” was written on the back.
There was a gold coin in the inner part of the envelope. It had a strange pattern that I had never seen before, but I knew the letters which curved inside the gold coin too well.
My father had finally found it. He was the reason why I started my career and he, too, was also an avid archaeology addict. He told me about a scholar who went into ruins with just a whip, all on his own.
He was an awesome father who challenged me to find ruins like a child–even at his age.
…The unknown ruins of an ancient civilization and the origin of all cultures. This research, almost his life’s work, had finally paid off.
The short letter read like triumphant child beckoning me forth with the usual signal. He said to come.
But would I still get to have my vacation?
He was willing to look for treasure and take advantage of me yet again, but this was the end. It’d be time for us to part ways.
Honestly, I’d found it such a great subject of research; one that I couldn’t find again, even if I lived 500 years. That didn’t matter much if only to get a jump on my father.
I couldn’t help being an archaeology junky, too.
I packed my favorite laptop for researching, a useful whip as my partner, a gun and some lucky stuff in my bag and went to the airport.
My destination was “LA-MULANA” the legendary place and, as they say, the origin of all culture and all lives.
Though everything was confiscated at the airport, except for the laptop and whip–I complained that the latter was a souvenir.
Let’s settle this. I will bring back something worth the return flight.
GAME EXPLANATION
LA-MULANA is an Action Archaeological Ruins Exploration game. Set in the huge mystical ruins, “LA-MULANA”, you must solve its many mysteries, battle enemies and find the secret treasure of life that remains in its vast tunnels.
As the hero, Dr.Lemeza Kosugi, solve these great mysteries hidden inside the enormous ruins and fight any monster standing in your way. You must go to deep within the ruins!
Of course, getting there won’t be easy. The further you go in, the more difficult the traps that await you. The so-called Guardian is waiting…
Title : LA-MULANA
Genre : Action Archaeological Ruins Exploration
Release Date : 2010
Price : undecided
CERO / ESRB:RP
No. of players : 1 player
Classic controller recommendedWii and WiiWare are registered trademarks of Nintendo of America Inc.
About LA-MULANA
“LA-MULANA” was a game that we members of NIGORO developed as a freeware title for Windows. This work became widely known across the globe and helped establish NIGORO.
A little background on NIGORO. During the 8-Bit era we played games on the Family Computer (Famicom or NES, to Americans) and almost all the games were simple. Games were short then due to the limit in the console’s performance or capabilities.
We gained our experience in game development and had a dream: we wanted to play a game like one from so many years ago, but on a larger scale.
A game which is still itself 2D, but with a length and depth exponentially larger than before and with the ability to keep us excited for a much longer period of time.
This is what we wanted to make when we set out to remake “LA-MULANA.”
Because of the Wii and the DS, it’s said that the class or type of person who plays video games is changing. The gaming populace is increasing, but the number of players who quit and grow tired after playing a game for a short while is also increasing.
We suppose that’s why there aren’t many games that are able to reawaken the interest in players to try the next challenge. For this reason, we hope to present players with the evolution of 2D games–like we experienced before, as kids.
By today’s standards, “LA-MULANA” is probably considered an incredibly challenging game. The difficulty level can’t be helped, though it’s likely that enthusiasts who’ve been playing since the classic days of gaming will feel right at home.
In our childhood we played games just as hard and experienced even more difficult challenges. We anticipate that there exists many players who will try “LA-MULANA” and have a lot of fun playing.
If you think it’s too much dialogue or mystery for kids, I honestly think some will play “LA-MULANA” with ease. During our childhood we used to enjoy playing games filled with English text, pulling out our dictionaries regularly for help. I think kids today can do it, too.
Please don’t think us too bold or that we’re trying to change the world of games.
But I’d like to make a game that can make people feel as though they’re experiencing something we played back then.
Director Takumi Naramura













