Wednesday, February 22nd, 2012

Report

73

Hello!

 

First, I want to I apologize for the lack of updates recently.
we have had our heads-down working on La-Mulana, but we’ve been trying to find the exact words to say to our fans.

 

As you may already know, we’ve been working continuously and non-stop on releasing La-Mulana US/EU versions since this summer.
But the things haven’t work out as we had planned almost six months ago.

 

We’ve submitted lotcheck three times before we finished the development of the game and, just like for you the fans, it’s a bit frustrating for all of us working on the game that it’s not in your hands this very moment.

 

There are several reasons why it has taken longer than we initially expected and I really would like to tell you all about it. However, we’re in the business of making great games and want to continue doing so for as long as we can.

 

We can say that sometimes making games and the elements surrounding them can be a massive pain in the ass because it’s not all just game development.

 

Anyway, you can probably imagine how we feel

 

So, La-Mulana is complete. Depending on how quickly things move within the new year then we can look forward to releasing La-Mulana then.

 

Thank you all for being so patient and supportive of NIGORO and Nicalis as we wrap up La-Mulana and we apologize that we couldn’t release La-Mulana within 2011.

 

But no matter what, La-Mulana will be released on WiiWare. We don’t want any speculation suggesting otherwise.

 

With that said, we have some very big news, positive for a large number of fans.

 

We’ve decided to release La-Mulana outside of just consoles, too.

 

There has been enough feedback and e-mails from fans suggesting we do so. We’ve started on the new version and I’m thankful to everyone of you.

 

Because of that we want to show the first two screen shots

 

 

We will update more details on the blog as soon as confirmed, thanks to all of you and have a HAPPY NEW YEAR!!

Comments

73 Responses to “Report”
  1. About the PC Version: Good to hear.

    Why? Because this game has taken SO long to be released that I don’t even have my Wii anymore. I suspect I’m not the only person who has been (or did, like Mii!) keeping their Wii, at least hooked up, at this point SPECIFICALLY hoping that this game get’s it’s release.

    I know it’s not you developers fault at this point. It just seems strange that it was released in Japan so long ago. I find it hard to believe that there were so many bugs that it has taken this long to fix. I also find it hard to believe that IF THERE WERE that many bugs it would have already been released overseas in Japan. Do they have less quality control?

    Do yourself a favor and play Cave Story for Wii. It’s been out for ages and is amazing game. Hopefully it will keep your attention long enough so that when this comes out in another two years you will still be excited.

    This is getting ridiculous guys. How can it possibly take since June 21st of LAST YEAR to get a completed game released?

  2. Arucard says:

    A shame about the holdup, but definitely a good move releasing on PC. Any word on the guides though? Maybe digital download with PC version?

  3. Riptillian says:

    You have my thanks for everything you have done so far.
    I really do wish to buy the Wiiware pc version, reason is I don’t own a Wii.
    I will be looking forward to all this and wish to see hell temple, I almost finished the original hell temple :D

  4. Vicente says:

    Hi, it’s amazing you’re going to release La-Mulana on windows (again), you know, at the time I played Maze of Galious on my old MSX, and I love such games! (And because I don’t have a Wii!)

    Now, for windows I would suggest you this: given PCs have a very high display resolution, ideally, the graphics should have at least twice the number of pixels of the WII version; now, I know this might probably be impossible, so, the second best thing would be that, if possible, you can add all the realtime pixel art filters that are arround, like 2XSAL, etc.

    http://en.wikipedia.org/wiki/Image_scaling

    Given you have control of the source code, you could simply scale up all the graphics (keeping them pixelated) and filtering the graphics only at load time with the user selected filter, that would help keep the game fast!

    It’s the same tricks most “old school” emulators do to enhance image quality of very old games. Blue-Msx is a very good example of this.

  5. A PC version! Hooray!

    Please, please, please put this game on Steam! I said I would buy two copies, and I really mean it! I’d love to give a copy to my brother, and I really think you would get more sales on Steam than WiiWare.

    I look forward to hearing more about your PC release. :)

  6. Fluffy Bunny says:

    Glad to see the PC-version. I just completed Cave Story+ on Steam and am looking forward to more awesome platforming for my err.. platform of choice.

  7. The Retro Nutcase says:

    Wow, a PC version? That’s great news! It makes me wonder something, regarding a previous article. You mentioned having to downscale the graphics of La-Mulana to work on the Wii, due to it not being an HD console. Since the PC wouldn’t have that limitation, could we expect this version of La-Mulana to be true high definition? Because I think that would be a wonderful thing to see.

  8. Kesley says:

    Thank you! I was getting worried. I hope 2012 is a very successful year for everyone involved.

  9. tramps says:

    oh thank god, i don’t have to buy a wii.

Trackbacks

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  1. [...] in development since 2009, will release this year, developer Nigoro (via Siliconera) has said in a blog post. It’s coming out on WiiWare, and two PC screens have been shown, although there’s [...]

  2. [...] diğer platformlara da çıkacak. 25 Aralık 2011′de La-Mulana‘nın geliştiricisi Nigoro‘nun La-Mulana blog girdisi ile hem gecikmeler için özür dilendi ve hem de oyunun tamamlandığını ve 2012 yılında çıkacağı bildi [...]

  3. [...] de la mano de Nigoro y Nicalis, pero en América y Europa aún no pasa nada, pese a que el juego, en palabras de sus desarrolladores, está listo. Al parecer los problemas burocráticos y de permisos los han hecho pasar muy malos ratos y es esa la ra [...]

  4. [...] quiet about La-Mulana on WiiWare since July, when they last gave us reasons for the delay. Now, the development blog has reassured the world that it is still coming to Nintendo’s console download service. And, [...]

  5. [...] quiet about La-Mulana on WiiWare since July, when they last gave us reasons for the delay. Now, the development blog has reassured the world that it is still coming to Nintendo’s console download service. And, [...]

  6. [...] l reasons why it has taken longer than we initially expected and I really would like to tell you all about it,” reads the post. “However, we’re in the business of making great games and want to continue doing so for as long as we ca [...]

  7. [...] l reasons why it has taken longer than we initially expected and I really would like to tell you all about it,” reads the post. “However, we’re in the business of making great games and want to continue doing so for as long as we ca [...]

  8. [...] l reasons why it has taken longer than we initially expected and I really would like to tell you all about it,” reads the post. “However, we’re in the business of making great games and want to continue doing so for as long as we ca [...]

  9. [...] Read more for yourself at the official La-Mulana site. [...]

  10. [...] La web oficial de La-Mulana se actualiza hoy con un mensaje de disculpa por parte de sus creadores. Nicalis, que esperaba estrenar el juego en los territorios americano y europeo este mismo año, ha visto como su juego finalmente no podí [...]

  11. [...] più all'acquisto. La Mulana, intanto, insiste nel battere un colpo ma pare anche che questa versione perderà l'esclusiva Wii: Report : LA-MULANA Del resto Nicalis ha già dimostrato di voler ampliare gli orizzonti (Cave Story+ su Steam). [...]

  12. [...] later and the US and EU releases are still caught up in red tape. All hope is not lost, though. In this apologetic blog update, Nigoro tell us that the Wii version is due soon, but also something much more interesting: [...]



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