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	<title>Comments on: Normal enemy is done!</title>
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	<link>http://la-mulana.com/en/blog/normal-enemy-is-done.html</link>
	<description>Action Archaeological Ruins Exploration [ LA-MULANA ]</description>
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		<title>By: JasonPaul</title>
		<link>http://la-mulana.com/en/blog/normal-enemy-is-done.html/comment-page-1#comment-507</link>
		<dc:creator>JasonPaul</dc:creator>
		<pubDate>Mon, 01 Mar 2010 00:03:50 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=635#comment-507</guid>
		<description>@Phil Engel - I&#039;m pretty sure it&#039;s just that the game runs on a different frame rate than the video.  You sometimes see this happen in let&#039;s plays of SNES games.</description>
		<content:encoded><![CDATA[<p>@Phil Engel &#8211; I&#8217;m pretty sure it&#8217;s just that the game runs on a different frame rate than the video.  You sometimes see this happen in let&#8217;s plays of SNES games.</p>
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		<title>By: Phil Engel</title>
		<link>http://la-mulana.com/en/blog/normal-enemy-is-done.html/comment-page-1#comment-498</link>
		<dc:creator>Phil Engel</dc:creator>
		<pubDate>Sat, 27 Feb 2010 16:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=635#comment-498</guid>
		<description>i have one question. Why does he disappear when he gets hurt? I really dont like that you made that happen.</description>
		<content:encoded><![CDATA[<p>i have one question. Why does he disappear when he gets hurt? I really dont like that you made that happen.</p>
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		<title>By: JasonPaul</title>
		<link>http://la-mulana.com/en/blog/normal-enemy-is-done.html/comment-page-1#comment-497</link>
		<dc:creator>JasonPaul</dc:creator>
		<pubDate>Fri, 26 Feb 2010 18:13:19 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=635#comment-497</guid>
		<description>Excellent work.  It&#039;s awesome to see the progress you&#039;ve made, especially comparing Buer and Algol to their earlier forms.

And I can&#039;t hate Catball anymore after seeing him fall off his ball.</description>
		<content:encoded><![CDATA[<p>Excellent work.  It&#8217;s awesome to see the progress you&#8217;ve made, especially comparing Buer and Algol to their earlier forms.</p>
<p>And I can&#8217;t hate Catball anymore after seeing him fall off his ball.</p>
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		<title>By: Robson Santos</title>
		<link>http://la-mulana.com/en/blog/normal-enemy-is-done.html/comment-page-1#comment-496</link>
		<dc:creator>Robson Santos</dc:creator>
		<pubDate>Wed, 24 Feb 2010 13:49:06 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=635#comment-496</guid>
		<description>Gosh, this redux looks incredible! The movement and jump physics of the character seem to have been improved a LOT (they seem as fluid as Cave Story&#039;s now), and the graphical improvements are amazing - I really love to stare at all the different sprites and animations in 2D / pixelart / metroidvania games... It&#039;s really nice to see beautiful little movements...

But, please - don&#039;t distract us too much with effects when almost everything is trying to kill us (... Hell Temple.)!

The original music was absolutely PERFECT, I really hope that it will be possible to play with the old music, and that the new music will not be much different from the original...

Heck: It would be nice even to play with the old graphics, if the upgraded jump and movement physics get into the final game!



Good job, and thank you for creating one of the most beautiful works of art the videogame industry will EVER touch.</description>
		<content:encoded><![CDATA[<p>Gosh, this redux looks incredible! The movement and jump physics of the character seem to have been improved a LOT (they seem as fluid as Cave Story&#8217;s now), and the graphical improvements are amazing &#8211; I really love to stare at all the different sprites and animations in 2D / pixelart / metroidvania games&#8230; It&#8217;s really nice to see beautiful little movements&#8230;</p>
<p>But, please &#8211; don&#8217;t distract us too much with effects when almost everything is trying to kill us (&#8230; Hell Temple.)!</p>
<p>The original music was absolutely PERFECT, I really hope that it will be possible to play with the old music, and that the new music will not be much different from the original&#8230;</p>
<p>Heck: It would be nice even to play with the old graphics, if the upgraded jump and movement physics get into the final game!</p>
<p>Good job, and thank you for creating one of the most beautiful works of art the videogame industry will EVER touch.</p>
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		<title>By: Mochaalatte</title>
		<link>http://la-mulana.com/en/blog/normal-enemy-is-done.html/comment-page-1#comment-495</link>
		<dc:creator>Mochaalatte</dc:creator>
		<pubDate>Wed, 24 Feb 2010 04:44:52 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=635#comment-495</guid>
		<description>Wow, the game is looking great so far! The graphics are so crisp..and the animations so clear! I believe I am in love. Anyways, the bosses look kind of like puppets right now, which I personally find really cool. I&#039;m really looking forward to the release; whenever it may be!</description>
		<content:encoded><![CDATA[<p>Wow, the game is looking great so far! The graphics are so crisp..and the animations so clear! I believe I am in love. Anyways, the bosses look kind of like puppets right now, which I personally find really cool. I&#8217;m really looking forward to the release; whenever it may be!</p>
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		<title>By: MrUnimport</title>
		<link>http://la-mulana.com/en/blog/normal-enemy-is-done.html/comment-page-1#comment-493</link>
		<dc:creator>MrUnimport</dc:creator>
		<pubDate>Sun, 21 Feb 2010 19:25:43 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=635#comment-493</guid>
		<description>I&#039;m very impressed with what&#039;s been completed so far. Especially, I like your decision to make an animation for when a puzzle is solved. However, I think having the wall just slide down to reveal the things behind it is a bit boring. Perhaps you could add effects representing dust clouds, or maybe have the section of wall break off in multiple pieces?

As well, the treasure boxes don&#039;t look like they belong in the ruins. They&#039;re too brightly-coloured. I personally prefer the older ones.

Keep up the good work! I&#039;m sure this is going to be an excellent game.</description>
		<content:encoded><![CDATA[<p>I&#8217;m very impressed with what&#8217;s been completed so far. Especially, I like your decision to make an animation for when a puzzle is solved. However, I think having the wall just slide down to reveal the things behind it is a bit boring. Perhaps you could add effects representing dust clouds, or maybe have the section of wall break off in multiple pieces?</p>
<p>As well, the treasure boxes don&#8217;t look like they belong in the ruins. They&#8217;re too brightly-coloured. I personally prefer the older ones.</p>
<p>Keep up the good work! I&#8217;m sure this is going to be an excellent game.</p>
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	<item>
		<title>By: LA-MULANA STAFF</title>
		<link>http://la-mulana.com/en/blog/normal-enemy-is-done.html/comment-page-1#comment-491</link>
		<dc:creator>LA-MULANA STAFF</dc:creator>
		<pubDate>Sat, 20 Feb 2010 02:28:31 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=635#comment-491</guid>
		<description>Thank you for the many comment!!
We have not made music yet. 
The music of an original version is used for the latest animation that we up-loaded to youtube. 
Please do not misunderstand it. 
The production of the music of the Wii version is still a previous schedule. 

We report again when completing. 
I know it&#039;s worth waiting!!

Thanks.
LA-MULANA Staff
Shoji Nakamura.</description>
		<content:encoded><![CDATA[<p>Thank you for the many comment!!<br />
We have not made music yet.<br />
The music of an original version is used for the latest animation that we up-loaded to youtube.<br />
Please do not misunderstand it.<br />
The production of the music of the Wii version is still a previous schedule. </p>
<p>We report again when completing.<br />
I know it&#8217;s worth waiting!!</p>
<p>Thanks.<br />
LA-MULANA Staff<br />
Shoji Nakamura.</p>
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	<item>
		<title>By: Valkyrie_Ace</title>
		<link>http://la-mulana.com/en/blog/normal-enemy-is-done.html/comment-page-1#comment-490</link>
		<dc:creator>Valkyrie_Ace</dc:creator>
		<pubDate>Sat, 20 Feb 2010 02:03:05 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=635#comment-490</guid>
		<description>The noise emanating from Bill&#039;s Face defies all reason.  First, he makes the ludicrous assertion that the least important part of any game is the graphics.  Correct me if I&#039;m wrong, but we are talking about VIDEO games, right?  Not board games, or card games, but VIDEO games?  I&#039;m fairly certain that the graphics are the most essential part, chief.  Sure the gameplay is important too, but that&#039;s irrelevant, because engaging gameplay is important for any type of game, video or otherwise.

Then he goes on to plead with the developers to focus their efforts on the soundtrack instead, because surely the music is the most important part of any VIDEO game, everyone should acknowledge that.  I have a suggestion for Bill&#039;s Face:  Go jam with your garage band and leave the gameplaying to those of us who have a clue.  Peace out.</description>
		<content:encoded><![CDATA[<p>The noise emanating from Bill&#8217;s Face defies all reason.  First, he makes the ludicrous assertion that the least important part of any game is the graphics.  Correct me if I&#8217;m wrong, but we are talking about VIDEO games, right?  Not board games, or card games, but VIDEO games?  I&#8217;m fairly certain that the graphics are the most essential part, chief.  Sure the gameplay is important too, but that&#8217;s irrelevant, because engaging gameplay is important for any type of game, video or otherwise.</p>
<p>Then he goes on to plead with the developers to focus their efforts on the soundtrack instead, because surely the music is the most important part of any VIDEO game, everyone should acknowledge that.  I have a suggestion for Bill&#8217;s Face:  Go jam with your garage band and leave the gameplaying to those of us who have a clue.  Peace out.</p>
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	<item>
		<title>By: anonymous</title>
		<link>http://la-mulana.com/en/blog/normal-enemy-is-done.html/comment-page-1#comment-488</link>
		<dc:creator>anonymous</dc:creator>
		<pubDate>Fri, 19 Feb 2010 23:48:37 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=635#comment-488</guid>
		<description>Cat-ball (2.0) is SO cute!  The little added behaviors to the enemies are a nice touch so far!</description>
		<content:encoded><![CDATA[<p>Cat-ball (2.0) is SO cute!  The little added behaviors to the enemies are a nice touch so far!</p>
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		<title>By: Brent</title>
		<link>http://la-mulana.com/en/blog/normal-enemy-is-done.html/comment-page-1#comment-487</link>
		<dc:creator>Brent</dc:creator>
		<pubDate>Fri, 19 Feb 2010 22:56:33 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=635#comment-487</guid>
		<description>Is it just me or when Lemenza is hit he disappears entirely?
Is it a glitch or some other thing?</description>
		<content:encoded><![CDATA[<p>Is it just me or when Lemenza is hit he disappears entirely?<br />
Is it a glitch or some other thing?</p>
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