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	<title>Comments on: MSX material</title>
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	<link>http://la-mulana.com/en/blog/msx_neta.html</link>
	<description>Action Archaeological Ruins Exploration [ LA-MULANA ]</description>
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		<title>By: In case you&#8217;ve forgotten: 20+ new La-Mulana screenshots &#124; Video Gamer Now-The Ultimate Gaming and Entertainment Site</title>
		<link>http://la-mulana.com/en/blog/msx_neta.html/comment-page-1#comment-291</link>
		<dc:creator>In case you&#8217;ve forgotten: 20+ new La-Mulana screenshots &#124; Video Gamer Now-The Ultimate Gaming and Entertainment Site</dc:creator>
		<pubDate>Thu, 22 Oct 2009 07:32:49 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=266#comment-291</guid>
		<description>[...] how to maintain the original&#039;s difficulty while making it more accessible, or what to do with all the references to a computer very few owners are familiar with. If you&#039;re interested in indie development or game design, it&#039;s worth taking some time to poke [...]</description>
		<content:encoded><![CDATA[<p>[...] how to maintain the original&#39;s difficulty while making it more accessible, or what to do with all the references to a computer very few owners are familiar with. If you&#39;re interested in indie development or game design, it&#39;s worth taking some time to poke [...]</p>
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		<title>By: Lazy</title>
		<link>http://la-mulana.com/en/blog/msx_neta.html/comment-page-1#comment-257</link>
		<dc:creator>Lazy</dc:creator>
		<pubDate>Sat, 03 Oct 2009 02:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=266#comment-257</guid>
		<description>Although getting rid of the MSX references is a loss, I can&#039;t wait to see what you have in store to take the place of them.</description>
		<content:encoded><![CDATA[<p>Although getting rid of the MSX references is a loss, I can&#8217;t wait to see what you have in store to take the place of them.</p>
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		<title>By: N!</title>
		<link>http://la-mulana.com/en/blog/msx_neta.html/comment-page-1#comment-251</link>
		<dc:creator>N!</dc:creator>
		<pubDate>Tue, 29 Sep 2009 06:25:18 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=266#comment-251</guid>
		<description>naramura,

Yes, that is correct!

http://ja.wikipedia.org/wiki/Random_Access_Memory</description>
		<content:encoded><![CDATA[<p>naramura,</p>
<p>Yes, that is correct!</p>
<p><a href="http://ja.wikipedia.org/wiki/Random_Access_Memory" rel="nofollow">http://ja.wikipedia.org/wiki/Random_Access_Memory</a></p>
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		<title>By: naramura</title>
		<link>http://la-mulana.com/en/blog/msx_neta.html/comment-page-1#comment-249</link>
		<dc:creator>naramura</dc:creator>
		<pubDate>Tue, 29 Sep 2009 03:15:06 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=266#comment-249</guid>
		<description>I think that the idea of RAM is very good. 
Is it a system that how many applications on the hard disk can be started at the same time?</description>
		<content:encoded><![CDATA[<p>I think that the idea of RAM is very good.<br />
Is it a system that how many applications on the hard disk can be started at the same time?</p>
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		<title>By: Sutibu</title>
		<link>http://la-mulana.com/en/blog/msx_neta.html/comment-page-1#comment-246</link>
		<dc:creator>Sutibu</dc:creator>
		<pubDate>Mon, 28 Sep 2009 00:51:29 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=266#comment-246</guid>
		<description>Kinda strange that all the MSX material will be removed yet elder Xelpud clearly has a MSX bandana on in the promotional postel, albeit part of the MSX logo is obscured.</description>
		<content:encoded><![CDATA[<p>Kinda strange that all the MSX material will be removed yet elder Xelpud clearly has a MSX bandana on in the promotional postel, albeit part of the MSX logo is obscured.</p>
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		<title>By: Namo</title>
		<link>http://la-mulana.com/en/blog/msx_neta.html/comment-page-1#comment-238</link>
		<dc:creator>Namo</dc:creator>
		<pubDate>Sat, 26 Sep 2009 15:18:36 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=266#comment-238</guid>
		<description>The RAM Idea makes more sense to me too.</description>
		<content:encoded><![CDATA[<p>The RAM Idea makes more sense to me too.</p>
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		<title>By: Abster</title>
		<link>http://la-mulana.com/en/blog/msx_neta.html/comment-page-1#comment-226</link>
		<dc:creator>Abster</dc:creator>
		<pubDate>Fri, 25 Sep 2009 00:40:26 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=266#comment-226</guid>
		<description>I actually agree more with the concept of using RAM as the limiting factor as to how much you can run on the computer rather than just hard drive space.  Computers nowadays are capable of holding a lot of data on their hard drives, so really the MSX should be able to hold all of the software you can collect in the game.  As to how much software you can run at once should be limited by your computer&#039;s RAM, which you can buy upgrades for similar to upgrading the original MSX to the MSX2.</description>
		<content:encoded><![CDATA[<p>I actually agree more with the concept of using RAM as the limiting factor as to how much you can run on the computer rather than just hard drive space.  Computers nowadays are capable of holding a lot of data on their hard drives, so really the MSX should be able to hold all of the software you can collect in the game.  As to how much software you can run at once should be limited by your computer&#8217;s RAM, which you can buy upgrades for similar to upgrading the original MSX to the MSX2.</p>
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		<title>By: Rixanu</title>
		<link>http://la-mulana.com/en/blog/msx_neta.html/comment-page-1#comment-225</link>
		<dc:creator>Rixanu</dc:creator>
		<pubDate>Thu, 24 Sep 2009 22:50:46 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=266#comment-225</guid>
		<description>Well I must say, I&#039;m really liking the direction of things so far. If things are done right, this will be an amazing remake. However, there is one question I have about this new computer system. Is this like a level up system where any software you install is permanent, or can you uninstall software and swap them out like the ROMs? I hope it&#039;s the latter, to keep the feel of the old game(and for better customization), but a system like the former may be interesting as well. You&#039;ve done an excellent job of filling us in on this remake, and I thank you for that. I hope to hear about the difficulty soon!</description>
		<content:encoded><![CDATA[<p>Well I must say, I&#8217;m really liking the direction of things so far. If things are done right, this will be an amazing remake. However, there is one question I have about this new computer system. Is this like a level up system where any software you install is permanent, or can you uninstall software and swap them out like the ROMs? I hope it&#8217;s the latter, to keep the feel of the old game(and for better customization), but a system like the former may be interesting as well. You&#8217;ve done an excellent job of filling us in on this remake, and I thank you for that. I hope to hear about the difficulty soon!</p>
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		<title>By: Mad Surge</title>
		<link>http://la-mulana.com/en/blog/msx_neta.html/comment-page-1#comment-223</link>
		<dc:creator>Mad Surge</dc:creator>
		<pubDate>Tue, 22 Sep 2009 16:43:41 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=266#comment-223</guid>
		<description>P.S. Also, I know that at least one person above me will hate me for this (sorry DC), but I think that Hell Temple was one of the best parts of the game. Taking all the traps from the game and twisting them to frustrate the player in ways you would never think... giving away obscure hints that make sense only if you stop and think REALLY hard about it... and those freaking bats that knock you around like a ragdoll. A masterpiece of frustration if I ever saw one, but the final joke was really funny (I have a bit twisted sense of humour, you see). Please, use the new hardware at its best and get wild on that temple, because I like creative layouts (even if I&#039;ll still curse your names with all of my heart).</description>
		<content:encoded><![CDATA[<p>P.S. Also, I know that at least one person above me will hate me for this (sorry DC), but I think that Hell Temple was one of the best parts of the game. Taking all the traps from the game and twisting them to frustrate the player in ways you would never think&#8230; giving away obscure hints that make sense only if you stop and think REALLY hard about it&#8230; and those freaking bats that knock you around like a ragdoll. A masterpiece of frustration if I ever saw one, but the final joke was really funny (I have a bit twisted sense of humour, you see). Please, use the new hardware at its best and get wild on that temple, because I like creative layouts (even if I&#8217;ll still curse your names with all of my heart).</p>
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		<title>By: Mad Surge</title>
		<link>http://la-mulana.com/en/blog/msx_neta.html/comment-page-1#comment-222</link>
		<dc:creator>Mad Surge</dc:creator>
		<pubDate>Tue, 22 Sep 2009 16:27:04 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=266#comment-222</guid>
		<description>I think the game&#039;s difficulty is just as perfect as it is in the original game. The game is hard, but it always gives you enough rewards/new content that you never get tired of monsters or traps; instead, you get more curious and explore to see what&#039;s next. Bosses as well are really balanced, as much as an &quot;old school game&quot; boss can be: as an old-style gamer, I think of bosses as a pointmark challenge to make sure you learned all necessary tricks or the equipment needed to get rid of them, not a walking power-up dispenser like some of the newer games do. From Sakit onward, the game just points out that you need not only to be quick, but also to observe and learn from your previous errors. Unfortunately, you have to die a few times to do it.
May I suggest a software that acts as an enemy data archive, like the Castlevania games?</description>
		<content:encoded><![CDATA[<p>I think the game&#8217;s difficulty is just as perfect as it is in the original game. The game is hard, but it always gives you enough rewards/new content that you never get tired of monsters or traps; instead, you get more curious and explore to see what&#8217;s next. Bosses as well are really balanced, as much as an &#8220;old school game&#8221; boss can be: as an old-style gamer, I think of bosses as a pointmark challenge to make sure you learned all necessary tricks or the equipment needed to get rid of them, not a walking power-up dispenser like some of the newer games do. From Sakit onward, the game just points out that you need not only to be quick, but also to observe and learn from your previous errors. Unfortunately, you have to die a few times to do it.<br />
May I suggest a software that acts as an enemy data archive, like the Castlevania games?</p>
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