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	<title>Comments on: Graphics Remade Completely</title>
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	<link>http://la-mulana.com/en/blog/graphic_full_remake.html</link>
	<description>Action Archaeological Ruins Exploration [ LA-MULANA ]</description>
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		<title>By: Namo</title>
		<link>http://la-mulana.com/en/blog/graphic_full_remake.html/comment-page-1#comment-190</link>
		<dc:creator>Namo</dc:creator>
		<pubDate>Mon, 14 Sep 2009 16:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=252#comment-190</guid>
		<description>Wow, you redid the graphics that many times?  I really wouldn&#039;t have the patience for that!</description>
		<content:encoded><![CDATA[<p>Wow, you redid the graphics that many times?  I really wouldn&#8217;t have the patience for that!</p>
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		<title>By: Love La-Mulana</title>
		<link>http://la-mulana.com/en/blog/graphic_full_remake.html/comment-page-1#comment-182</link>
		<dc:creator>Love La-Mulana</dc:creator>
		<pubDate>Sun, 13 Sep 2009 14:43:13 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=252#comment-182</guid>
		<description>Please, oh please release this on XBLA.

For the love of god I want to play this remake badly, but not on the Wii.</description>
		<content:encoded><![CDATA[<p>Please, oh please release this on XBLA.</p>
<p>For the love of god I want to play this remake badly, but not on the Wii.</p>
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		<title>By: Majutsukai</title>
		<link>http://la-mulana.com/en/blog/graphic_full_remake.html/comment-page-1#comment-181</link>
		<dc:creator>Majutsukai</dc:creator>
		<pubDate>Sun, 13 Sep 2009 02:53:27 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=252#comment-181</guid>
		<description>40MB? Seriously? Wow, that IS harsh.</description>
		<content:encoded><![CDATA[<p>40MB? Seriously? Wow, that IS harsh.</p>
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		<title>By: The.Maverickk</title>
		<link>http://la-mulana.com/en/blog/graphic_full_remake.html/comment-page-1#comment-180</link>
		<dc:creator>The.Maverickk</dc:creator>
		<pubDate>Sun, 13 Sep 2009 00:47:36 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=252#comment-180</guid>
		<description>One thing I noticed is how a lot of people have already commented on the fact that the finished image looks best out of all the possibilities. 

I don&#039;t think it&#039;s any coincidence though... even though the first image may in theory be better cause of it&#039;s higher resolution it lacks a lot of the charm of the last and final image that was decided upon. 

For the reason that more work went into the last image, not to mention lots of care and thought as well. It may have been more troublesome downsizing the image but the end result in fact a higher quality image. It&#039;s a weird thing but hi-res doesn&#039;t necessarily equal high quality. 

Te first hi-res image in fact doesn&#039;t feel like La-Mulana, while as the process went on it felt more and more like the original game. I can&#039;t wait to see how it turns out over all. I hope the music is done in a similar style as 16-Bit era games.. a bit odd to say but I think 16-Bit era sounds would fit the game perfectly.</description>
		<content:encoded><![CDATA[<p>One thing I noticed is how a lot of people have already commented on the fact that the finished image looks best out of all the possibilities. </p>
<p>I don&#8217;t think it&#8217;s any coincidence though&#8230; even though the first image may in theory be better cause of it&#8217;s higher resolution it lacks a lot of the charm of the last and final image that was decided upon. </p>
<p>For the reason that more work went into the last image, not to mention lots of care and thought as well. It may have been more troublesome downsizing the image but the end result in fact a higher quality image. It&#8217;s a weird thing but hi-res doesn&#8217;t necessarily equal high quality. </p>
<p>Te first hi-res image in fact doesn&#8217;t feel like La-Mulana, while as the process went on it felt more and more like the original game. I can&#8217;t wait to see how it turns out over all. I hope the music is done in a similar style as 16-Bit era games.. a bit odd to say but I think 16-Bit era sounds would fit the game perfectly.</p>
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		<title>By: Scarpine</title>
		<link>http://la-mulana.com/en/blog/graphic_full_remake.html/comment-page-1#comment-177</link>
		<dc:creator>Scarpine</dc:creator>
		<pubDate>Fri, 11 Sep 2009 19:48:04 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=252#comment-177</guid>
		<description>I recall reading somewhere that you can file for an file size exception to go above the harsh 40MB file size limit that currently exists for Wiiware titles.  You may want to check with Nintendo about file size exceptions.  Hopefully, one day soon Nintendo will up the pathetic file size cap.</description>
		<content:encoded><![CDATA[<p>I recall reading somewhere that you can file for an file size exception to go above the harsh 40MB file size limit that currently exists for Wiiware titles.  You may want to check with Nintendo about file size exceptions.  Hopefully, one day soon Nintendo will up the pathetic file size cap.</p>
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		<title>By: DigitalMushroom</title>
		<link>http://la-mulana.com/en/blog/graphic_full_remake.html/comment-page-1#comment-176</link>
		<dc:creator>DigitalMushroom</dc:creator>
		<pubDate>Fri, 11 Sep 2009 17:07:20 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=252#comment-176</guid>
		<description>As an artist myself, I love seeing your thinking process and the amount of effort and detail you bring to your work.   I knew that the size limit of the wiiware would eventually limit your work somewhere such as with not including old graphics.  However, your current style really gives a new taste to La Mulana.  I would really be interested to see how the other fields have changed as well as their design process.  I personally would love to see the monsters and their changes, too.  This scene really turned out great!  I like the way that you maintained a similar color palette to the original.  Will all the maps be the same?  I would be interested to see what changes have been made (That and the controls for this game).  If there is any criticism about the new graphics it would be that Lemeza in the original looked more fluid.  When he falls, he grabs his hat with a sense that it would blow away if he didn&#039;t.  In the trailer, he and his hat seemed rather stiff, but it maybe just my opinion.  With less than three weeks of September, I know that winter 2009 seems like a difficult release date but I have confidence in you guys.</description>
		<content:encoded><![CDATA[<p>As an artist myself, I love seeing your thinking process and the amount of effort and detail you bring to your work.   I knew that the size limit of the wiiware would eventually limit your work somewhere such as with not including old graphics.  However, your current style really gives a new taste to La Mulana.  I would really be interested to see how the other fields have changed as well as their design process.  I personally would love to see the monsters and their changes, too.  This scene really turned out great!  I like the way that you maintained a similar color palette to the original.  Will all the maps be the same?  I would be interested to see what changes have been made (That and the controls for this game).  If there is any criticism about the new graphics it would be that Lemeza in the original looked more fluid.  When he falls, he grabs his hat with a sense that it would blow away if he didn&#8217;t.  In the trailer, he and his hat seemed rather stiff, but it maybe just my opinion.  With less than three weeks of September, I know that winter 2009 seems like a difficult release date but I have confidence in you guys.</p>
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		<title>By: Sergio</title>
		<link>http://la-mulana.com/en/blog/graphic_full_remake.html/comment-page-1#comment-175</link>
		<dc:creator>Sergio</dc:creator>
		<pubDate>Fri, 11 Sep 2009 12:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=252#comment-175</guid>
		<description>La-Mulana&#039;s entire soundtrack in .sgt format is less than 4MB, and that&#039;s too big for WiiWare? The capacity must be insanely low... in which case I really admire what you guys are doing. Keep it up.</description>
		<content:encoded><![CDATA[<p>La-Mulana&#8217;s entire soundtrack in .sgt format is less than 4MB, and that&#8217;s too big for WiiWare? The capacity must be insanely low&#8230; in which case I really admire what you guys are doing. Keep it up.</p>
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		<title>By: DarkTetsuya</title>
		<link>http://la-mulana.com/en/blog/graphic_full_remake.html/comment-page-1#comment-172</link>
		<dc:creator>DarkTetsuya</dc:creator>
		<pubDate>Fri, 11 Sep 2009 01:25:56 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=252#comment-172</guid>
		<description>Any way you guys can use the &#039;LIFE/EXP&#039; or &#039;VIT/EXP&#039; bars from either of the first two images? I know that the setup was a throwback to the original &#039;The Goonies&#039; game on MSX, but without it the game would probably just.... feel weird without it.

Either way, waiting with bated breath for the next update with any new tidbits/screens/info! :D</description>
		<content:encoded><![CDATA[<p>Any way you guys can use the &#8216;LIFE/EXP&#8217; or &#8216;VIT/EXP&#8217; bars from either of the first two images? I know that the setup was a throwback to the original &#8216;The Goonies&#8217; game on MSX, but without it the game would probably just&#8230;. feel weird without it.</p>
<p>Either way, waiting with bated breath for the next update with any new tidbits/screens/info! <img src='http://la-mulana.com/en/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: DarrenForest</title>
		<link>http://la-mulana.com/en/blog/graphic_full_remake.html/comment-page-1#comment-171</link>
		<dc:creator>DarrenForest</dc:creator>
		<pubDate>Thu, 10 Sep 2009 21:54:06 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=252#comment-171</guid>
		<description>Wow, I really love how much effort you&#039;re putting into this.  Keep up the good work!  Also, I was wondering how exactly some of the MSX jokes would be remade into the WiiWare version, like the names of the MSX games, or the Maze of Galious segment.  (Kudos on hiding MSX in the computer name, by the way)  And, of course, the infamous forbidden treasure end of Hell... the image was hilariously cruel and will be burned into my mind forever.  Please preserve the difficulty level if you decide to keep it in the game; it&#039;s called HELL for a reason, after all!</description>
		<content:encoded><![CDATA[<p>Wow, I really love how much effort you&#8217;re putting into this.  Keep up the good work!  Also, I was wondering how exactly some of the MSX jokes would be remade into the WiiWare version, like the names of the MSX games, or the Maze of Galious segment.  (Kudos on hiding MSX in the computer name, by the way)  And, of course, the infamous forbidden treasure end of Hell&#8230; the image was hilariously cruel and will be burned into my mind forever.  Please preserve the difficulty level if you decide to keep it in the game; it&#8217;s called HELL for a reason, after all!</p>
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		<title>By: madamluna</title>
		<link>http://la-mulana.com/en/blog/graphic_full_remake.html/comment-page-1#comment-170</link>
		<dc:creator>madamluna</dc:creator>
		<pubDate>Thu, 10 Sep 2009 12:54:59 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=252#comment-170</guid>
		<description>This is really fascinating. I think the art in the original version of La-Mulana is absolutely gorgeous, and am more than pleased by the new artwork. Even though the color sense is very different, it&#039;s still very rich and very satisfying.

You&#039;re really critical of yourself, Naramura! It&#039;s good, though...the difference in quality from the fourth picture (the low-res pixel art) to the fifth (the final product) is huge. There&#039;s much more depth and richness there. It looks great!

A lot of NIGORO&#039;s games use that approach, too, like you said. They look a bit retro, but take advantage of the much larger amount of colors you can use when you&#039;re not tied down to an 8-bit or 16-bit aesthetic. Death Village, which I think might have the most beautiful colors of NIGORO&#039;s games, is a good example.</description>
		<content:encoded><![CDATA[<p>This is really fascinating. I think the art in the original version of La-Mulana is absolutely gorgeous, and am more than pleased by the new artwork. Even though the color sense is very different, it&#8217;s still very rich and very satisfying.</p>
<p>You&#8217;re really critical of yourself, Naramura! It&#8217;s good, though&#8230;the difference in quality from the fourth picture (the low-res pixel art) to the fifth (the final product) is huge. There&#8217;s much more depth and richness there. It looks great!</p>
<p>A lot of NIGORO&#8217;s games use that approach, too, like you said. They look a bit retro, but take advantage of the much larger amount of colors you can use when you&#8217;re not tied down to an 8-bit or 16-bit aesthetic. Death Village, which I think might have the most beautiful colors of NIGORO&#8217;s games, is a good example.</p>
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