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	<title>Comments on: Game Balance</title>
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	<link>http://la-mulana.com/en/blog/game_balance.html</link>
	<description>Action Archaeological Ruins Exploration [ LA-MULANA ]</description>
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		<title>By: Boco</title>
		<link>http://la-mulana.com/en/blog/game_balance.html/comment-page-1#comment-470</link>
		<dc:creator>Boco</dc:creator>
		<pubDate>Fri, 12 Feb 2010 19:33:21 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=488#comment-470</guid>
		<description>This is a nice change to spikes.  Being able to bypass them without damage by careful movement makes them like in Spelunky, a game itself which is inspired by La Mulana.  Increasing the damage is also good (even 1/5 life seems low damage though).</description>
		<content:encoded><![CDATA[<p>This is a nice change to spikes.  Being able to bypass them without damage by careful movement makes them like in Spelunky, a game itself which is inspired by La Mulana.  Increasing the damage is also good (even 1/5 life seems low damage though).</p>
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		<title>By: Sutibu</title>
		<link>http://la-mulana.com/en/blog/game_balance.html/comment-page-1#comment-423</link>
		<dc:creator>Sutibu</dc:creator>
		<pubDate>Tue, 29 Dec 2009 08:25:59 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=488#comment-423</guid>
		<description>Even though La-Mulana is an Action-Adventure-Platformer with lots of Puzzles, it has numerous RPG elements. I think there&#039;s a good reason why very few, if any games, implemented finite money, and given that Professor Kosugi can only hold 999 money, a finite system would not work very well in the game, especially if you encourage players to go shopping.</description>
		<content:encoded><![CDATA[<p>Even though La-Mulana is an Action-Adventure-Platformer with lots of Puzzles, it has numerous RPG elements. I think there&#8217;s a good reason why very few, if any games, implemented finite money, and given that Professor Kosugi can only hold 999 money, a finite system would not work very well in the game, especially if you encourage players to go shopping.</p>
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		<title>By: FrankieSmileShow</title>
		<link>http://la-mulana.com/en/blog/game_balance.html/comment-page-1#comment-409</link>
		<dc:creator>FrankieSmileShow</dc:creator>
		<pubDate>Thu, 24 Dec 2009 00:47:28 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=488#comment-409</guid>
		<description>I like these balance ideas a lot, seems to me like they will improve the game. More dangerous spikes that however don&#039;t kill you from the sides are nice! I did get the feeling spikes were becoming much less of a threat as the game advanced. Does that mean spikes kill you in a single hit when the game starts?! Spooky!
Also the fact that roms are gone means we need much less money to begin with, so I don&#039;t think the non-respawning pots will make problems. Unless the roms are replaced somehow, like by archeological treasures or something.

And anyway, being unable to win the game because of the finite treasure seems like a fitting punishment for spendthrifts!</description>
		<content:encoded><![CDATA[<p>I like these balance ideas a lot, seems to me like they will improve the game. More dangerous spikes that however don&#8217;t kill you from the sides are nice! I did get the feeling spikes were becoming much less of a threat as the game advanced. Does that mean spikes kill you in a single hit when the game starts?! Spooky!<br />
Also the fact that roms are gone means we need much less money to begin with, so I don&#8217;t think the non-respawning pots will make problems. Unless the roms are replaced somehow, like by archeological treasures or something.</p>
<p>And anyway, being unable to win the game because of the finite treasure seems like a fitting punishment for spendthrifts!</p>
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		<title>By: DarkTetsuya</title>
		<link>http://la-mulana.com/en/blog/game_balance.html/comment-page-1#comment-401</link>
		<dc:creator>DarkTetsuya</dc:creator>
		<pubDate>Sat, 19 Dec 2009 00:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=488#comment-401</guid>
		<description>Correct me if I&#039;m wrong but:

&quot;There is never what to contents of the pot revive.
Because a frequent save/loading in the specification of the game machine is not recommended.&quot;

Is he saying only the pots with gold won&#039;t regenerate? will there still be random items in pots?

I do agree with what FirePhoenix said in comparison to The Legend of Zelda (ゼルダの伝説) especially when I&#039;ve read other people&#039;s comparisons of La-Mulana to that game.</description>
		<content:encoded><![CDATA[<p>Correct me if I&#8217;m wrong but:</p>
<p>&#8220;There is never what to contents of the pot revive.<br />
Because a frequent save/loading in the specification of the game machine is not recommended.&#8221;</p>
<p>Is he saying only the pots with gold won&#8217;t regenerate? will there still be random items in pots?</p>
<p>I do agree with what FirePhoenix said in comparison to The Legend of Zelda (ゼルダの伝説) especially when I&#8217;ve read other people&#8217;s comparisons of La-Mulana to that game.</p>
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		<title>By: FoolyCooly</title>
		<link>http://la-mulana.com/en/blog/game_balance.html/comment-page-1#comment-400</link>
		<dc:creator>FoolyCooly</dc:creator>
		<pubDate>Fri, 18 Dec 2009 18:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=488#comment-400</guid>
		<description>@arnpoly

Well, it&#039;s not like the enemies spent the whole day dropping ammo and money, actually, they did it almost never and eventually they dropped 1 gold coin or, in the Chamber of Extinction, there was a really high likeliness of getting flares from enemies, for some reason.</description>
		<content:encoded><![CDATA[<p>@arnpoly</p>
<p>Well, it&#8217;s not like the enemies spent the whole day dropping ammo and money, actually, they did it almost never and eventually they dropped 1 gold coin or, in the Chamber of Extinction, there was a really high likeliness of getting flares from enemies, for some reason.</p>
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		<title>By: arnpoly</title>
		<link>http://la-mulana.com/en/blog/game_balance.html/comment-page-1#comment-399</link>
		<dc:creator>arnpoly</dc:creator>
		<pubDate>Fri, 18 Dec 2009 15:13:53 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=488#comment-399</guid>
		<description>I&#039;m surprised no one has mentioned this yet, but what about money/weapon drops from defeated enemies?  That isn&#039;t mentioned anywhere in this post.  If those remain, then I don&#039;t see much of a problem as you can just go around defeating enemies for supplies.</description>
		<content:encoded><![CDATA[<p>I&#8217;m surprised no one has mentioned this yet, but what about money/weapon drops from defeated enemies?  That isn&#8217;t mentioned anywhere in this post.  If those remain, then I don&#8217;t see much of a problem as you can just go around defeating enemies for supplies.</p>
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		<title>By: FirePhoenix</title>
		<link>http://la-mulana.com/en/blog/game_balance.html/comment-page-1#comment-398</link>
		<dc:creator>FirePhoenix</dc:creator>
		<pubDate>Fri, 18 Dec 2009 08:26:04 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=488#comment-398</guid>
		<description>I think the best way to strike a balance between money and subweapon drops would be to have every pot in the game have a random chance of dropping a small amount of either money of weapons, or nothing at all, just like Legend of Zelda games.  But in addition to this so you can&#039;t abuse the respawning pots, have a time limit on the item drops.  That way when you break open a pot and get some money, you can&#039;t return a moment later and get more.  This is the best way i can think of doing it.  And you can tweak the drop frequencies for the items so that you have a lesser chance of getting rare items like bombs.

With a random weapon drop system a person can either find the weapons just by exploring and getting lucky, or they can buy them at a shop if they&#039;re impatient.  This would allow for people to still find weapons on as they explore but have the shops serve a purpose.

I hope you consider this idea along with the rest of the suggestions.</description>
		<content:encoded><![CDATA[<p>I think the best way to strike a balance between money and subweapon drops would be to have every pot in the game have a random chance of dropping a small amount of either money of weapons, or nothing at all, just like Legend of Zelda games.  But in addition to this so you can&#8217;t abuse the respawning pots, have a time limit on the item drops.  That way when you break open a pot and get some money, you can&#8217;t return a moment later and get more.  This is the best way i can think of doing it.  And you can tweak the drop frequencies for the items so that you have a lesser chance of getting rare items like bombs.</p>
<p>With a random weapon drop system a person can either find the weapons just by exploring and getting lucky, or they can buy them at a shop if they&#8217;re impatient.  This would allow for people to still find weapons on as they explore but have the shops serve a purpose.</p>
<p>I hope you consider this idea along with the rest of the suggestions.</p>
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		<title>By: naramura</title>
		<link>http://la-mulana.com/en/blog/game_balance.html/comment-page-1#comment-396</link>
		<dc:creator>naramura</dc:creator>
		<pubDate>Thu, 17 Dec 2009 20:37:02 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=488#comment-396</guid>
		<description>Thank you for a valuable opinion. 
First of all , There is never what to contents of the pot revive. 
Because a frequent save/loading in the specification of the game machine is not recommended.
It cannot be done will all repetitions of save and loading if contents of the pot revive. 

The opinion that money will become limited the way things are going is certainly important. The measures might be needed. 
However, because the game balance of La-Mulana has been changed like this, I want you to think that the price of the item has been changed. 

The bullet of the subweapon appears from among the pot even though it decreases more than an original version. 
As Artemus Harper says , the reason for we is that it is thought that it wants you to use the subweapon systematically originally thinking about the number of bullets. 
Sadness when movie of Youtube is seen, and guardians killed only in a few seconds are seen!

In addition, it is thought that we do not want it as much as possible with a gun. 
That is a rescue plan for the powerful enemy who cannot knock it down to show up. (Still, though 500G thinks that it passed of large amount of money... )

However, it is really welcome to be able to get such an opinion. 
I had overlooked the user who said that a large amount of was necessary the subweapon. 

Finally, these balance adjustments are to say that it cannot decide it if the game is completed and the test is not repeated. 
And, because I should write a lot of entries in the future, I cannot tell everything at a time!...</description>
		<content:encoded><![CDATA[<p>Thank you for a valuable opinion.<br />
First of all , There is never what to contents of the pot revive.<br />
Because a frequent save/loading in the specification of the game machine is not recommended.<br />
It cannot be done will all repetitions of save and loading if contents of the pot revive. </p>
<p>The opinion that money will become limited the way things are going is certainly important. The measures might be needed.<br />
However, because the game balance of La-Mulana has been changed like this, I want you to think that the price of the item has been changed. </p>
<p>The bullet of the subweapon appears from among the pot even though it decreases more than an original version.<br />
As Artemus Harper says , the reason for we is that it is thought that it wants you to use the subweapon systematically originally thinking about the number of bullets.<br />
Sadness when movie of Youtube is seen, and guardians killed only in a few seconds are seen!</p>
<p>In addition, it is thought that we do not want it as much as possible with a gun.<br />
That is a rescue plan for the powerful enemy who cannot knock it down to show up. (Still, though 500G thinks that it passed of large amount of money&#8230; )</p>
<p>However, it is really welcome to be able to get such an opinion.<br />
I had overlooked the user who said that a large amount of was necessary the subweapon. </p>
<p>Finally, these balance adjustments are to say that it cannot decide it if the game is completed and the test is not repeated.<br />
And, because I should write a lot of entries in the future, I cannot tell everything at a time!&#8230;</p>
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	<item>
		<title>By: FoolyCooly</title>
		<link>http://la-mulana.com/en/blog/game_balance.html/comment-page-1#comment-395</link>
		<dc:creator>FoolyCooly</dc:creator>
		<pubDate>Thu, 17 Dec 2009 14:04:23 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=488#comment-395</guid>
		<description>Ok, I think we already talked about this, but who&#039;s the reckless jackass that said that you can&#039;t die from spikes later in the game? And that you have TOO MUCH money later in the game? Really that was like one of my biggest concerns, building up money for buyng stuff. And keep the pots spawing weapons, for god&#039;s sake, really, if I had to rely on shops for the weapons, I might as well throw myself in the even more deadlier spikes, for what matters.</description>
		<content:encoded><![CDATA[<p>Ok, I think we already talked about this, but who&#8217;s the reckless jackass that said that you can&#8217;t die from spikes later in the game? And that you have TOO MUCH money later in the game? Really that was like one of my biggest concerns, building up money for buyng stuff. And keep the pots spawing weapons, for god&#8217;s sake, really, if I had to rely on shops for the weapons, I might as well throw myself in the even more deadlier spikes, for what matters.</p>
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		<title>By: Abster</title>
		<link>http://la-mulana.com/en/blog/game_balance.html/comment-page-1#comment-394</link>
		<dc:creator>Abster</dc:creator>
		<pubDate>Thu, 17 Dec 2009 13:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=488#comment-394</guid>
		<description>I generally agree with scattering some ammo for subweapons among the pots as in the original, and then having them regenerate their contents after some period of time has passed.</description>
		<content:encoded><![CDATA[<p>I generally agree with scattering some ammo for subweapons among the pots as in the original, and then having them regenerate their contents after some period of time has passed.</p>
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