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	<title>Comments on: Everyone, lend me your strength</title>
	<atom:link href="http://la-mulana.com/en/blog/everyone_lend_me_your_strength.html/feed" rel="self" type="application/rss+xml" />
	<link>http://la-mulana.com/en/blog/everyone_lend_me_your_strength.html</link>
	<description>Action Archaeological Ruins Exploration [ LA-MULANA ]</description>
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		<title>By: Namo</title>
		<link>http://la-mulana.com/en/blog/everyone_lend_me_your_strength.html/comment-page-1#comment-344</link>
		<dc:creator>Namo</dc:creator>
		<pubDate>Sat, 07 Nov 2009 22:19:19 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=412#comment-344</guid>
		<description>I think you&#039;re doing a great job already, fellas.

It already looks like the options menu from the original, but updated to look new.  Keep what you have there.  Its fine the way it is.  (v^.^)/</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re doing a great job already, fellas.</p>
<p>It already looks like the options menu from the original, but updated to look new.  Keep what you have there.  Its fine the way it is.  (v^.^)/</p>
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		<title>By: Nabe</title>
		<link>http://la-mulana.com/en/blog/everyone_lend_me_your_strength.html/comment-page-1#comment-340</link>
		<dc:creator>Nabe</dc:creator>
		<pubDate>Sat, 07 Nov 2009 06:30:56 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=412#comment-340</guid>
		<description>RPK says:
&quot;Maybe having some backgrounds for the professor’s PC instead of only the semi-transparent effect it has now would also be enjoyed. Maybe some of these backgrounds can be made to be found in pots, shops, or other locations?&quot;

This is a really cool idea.</description>
		<content:encoded><![CDATA[<p>RPK says:<br />
&#8220;Maybe having some backgrounds for the professor’s PC instead of only the semi-transparent effect it has now would also be enjoyed. Maybe some of these backgrounds can be made to be found in pots, shops, or other locations?&#8221;</p>
<p>This is a really cool idea.</p>
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		<title>By: Majutsukai</title>
		<link>http://la-mulana.com/en/blog/everyone_lend_me_your_strength.html/comment-page-1#comment-336</link>
		<dc:creator>Majutsukai</dc:creator>
		<pubDate>Tue, 03 Nov 2009 07:45:22 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=412#comment-336</guid>
		<description>Blue Protoman, you should read the earlier posts. That has already been addressed.</description>
		<content:encoded><![CDATA[<p>Blue Protoman, you should read the earlier posts. That has already been addressed.</p>
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		<title>By: Majutsukai</title>
		<link>http://la-mulana.com/en/blog/everyone_lend_me_your_strength.html/comment-page-1#comment-335</link>
		<dc:creator>Majutsukai</dc:creator>
		<pubDate>Tue, 03 Nov 2009 07:43:14 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=412#comment-335</guid>
		<description>Guys, it&#039;s &quot;Mail&quot;, not &quot;Mall&quot;.

For those of you who can&#039;t read Japanese, the control setup shown in the screenshot is:

a (1?): Jump
b (2?): Main Weapon
B: Sub Weapon
A: Can&#039;t quite read this one... Item something?
-: Pause
+: Menu

And I think the L and R buttons are for cycling between the various Main and Sub weapons. It&#039;s kind of hard to tell; I don&#039;t know all the kanji, and the darkened text doesn&#039;t help matters.

The &quot;Screen Settings&quot; box shows the placement of the status bar and the screen size, I think. &quot;Sound Settings&quot; is self-explanatory.

I really have no suggestions of my own; though I also hope that the game is compatible with the GameCube controller.</description>
		<content:encoded><![CDATA[<p>Guys, it&#8217;s &#8220;Mail&#8221;, not &#8220;Mall&#8221;.</p>
<p>For those of you who can&#8217;t read Japanese, the control setup shown in the screenshot is:</p>
<p>a (1?): Jump<br />
b (2?): Main Weapon<br />
B: Sub Weapon<br />
A: Can&#8217;t quite read this one&#8230; Item something?<br />
-: Pause<br />
+: Menu</p>
<p>And I think the L and R buttons are for cycling between the various Main and Sub weapons. It&#8217;s kind of hard to tell; I don&#8217;t know all the kanji, and the darkened text doesn&#8217;t help matters.</p>
<p>The &#8220;Screen Settings&#8221; box shows the placement of the status bar and the screen size, I think. &#8220;Sound Settings&#8221; is self-explanatory.</p>
<p>I really have no suggestions of my own; though I also hope that the game is compatible with the GameCube controller.</p>
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		<title>By: Blue Protoman</title>
		<link>http://la-mulana.com/en/blog/everyone_lend_me_your_strength.html/comment-page-1#comment-332</link>
		<dc:creator>Blue Protoman</dc:creator>
		<pubDate>Mon, 02 Nov 2009 21:33:18 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=412#comment-332</guid>
		<description>You guys should include an option to use the original 8-bit graphics in the game.</description>
		<content:encoded><![CDATA[<p>You guys should include an option to use the original 8-bit graphics in the game.</p>
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		<title>By: Cero</title>
		<link>http://la-mulana.com/en/blog/everyone_lend_me_your_strength.html/comment-page-1#comment-331</link>
		<dc:creator>Cero</dc:creator>
		<pubDate>Mon, 02 Nov 2009 20:10:05 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=412#comment-331</guid>
		<description>Retro items are pretty much out, as was already stated, so no retro interfaces this time. From the looks of it, the current field interface is fine as-is.

I have all three controllers on-hand, and it&#039;s good that you&#039;re working to accommodate all of them when making this game, plus being able to remap the buttons on an as-needed basis.

From what I know of the tabs and what I may be guessing...

[Item] This is where weapons, tools (secondary items like shurikens, bombs, and the shield), and quest items are stored. It&#039;s likely the Grail will be marked as a tool given its function, but what about the Ankh Jewels? How will those be handled?

[Soft] Software, which we already saw. Can&#039;t wait for further developments on this front.

[GG Map] Map of the ruins, perchance? And I&#039;m guessing GG means Guidance Gate.

[X Mall] Yeah, I have this feeling it involves DLC, but it might also involve functions we haven&#039;t been introduced to otherwise. Only time will tell.

[Musica] Sound test/jukebox. What else can it be?</description>
		<content:encoded><![CDATA[<p>Retro items are pretty much out, as was already stated, so no retro interfaces this time. From the looks of it, the current field interface is fine as-is.</p>
<p>I have all three controllers on-hand, and it&#8217;s good that you&#8217;re working to accommodate all of them when making this game, plus being able to remap the buttons on an as-needed basis.</p>
<p>From what I know of the tabs and what I may be guessing&#8230;</p>
<p>[Item] This is where weapons, tools (secondary items like shurikens, bombs, and the shield), and quest items are stored. It&#8217;s likely the Grail will be marked as a tool given its function, but what about the Ankh Jewels? How will those be handled?</p>
<p>[Soft] Software, which we already saw. Can&#8217;t wait for further developments on this front.</p>
<p>[GG Map] Map of the ruins, perchance? And I&#8217;m guessing GG means Guidance Gate.</p>
<p>[X Mall] Yeah, I have this feeling it involves DLC, but it might also involve functions we haven&#8217;t been introduced to otherwise. Only time will tell.</p>
<p>[Musica] Sound test/jukebox. What else can it be?</p>
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	<item>
		<title>By: La-Mulana - test footage, dev blog update &#124; Games Blog</title>
		<link>http://la-mulana.com/en/blog/everyone_lend_me_your_strength.html/comment-page-1#comment-330</link>
		<dc:creator>La-Mulana - test footage, dev blog update &#124; Games Blog</dc:creator>
		<pubDate>Mon, 02 Nov 2009 20:04:41 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=412#comment-330</guid>
		<description>[...] menu details and button configuration. You can read their entire blog post about the topic right here [...]</description>
		<content:encoded><![CDATA[<p>[...] menu details and button configuration. You can read their entire blog post about the topic right here [...]</p>
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		<title>By: WesFX</title>
		<link>http://la-mulana.com/en/blog/everyone_lend_me_your_strength.html/comment-page-1#comment-329</link>
		<dc:creator>WesFX</dc:creator>
		<pubDate>Mon, 02 Nov 2009 19:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=412#comment-329</guid>
		<description>Sounds great. I really appreciate the screen/status adjustments you&#039;re including. It was a feature in Gradius ReBirth I really appreciated, since the edges of the display were slightly off across the top and bottom of my old CRT television. I always love optional button configuration, even if I rarely need to use it.

One suggestion, if it isn&#039;t already in place is a Sound Test. Mostly for listening to the music at any time you get the itch for it, but listening to the sound effects in this manner is slightly interesting, too.</description>
		<content:encoded><![CDATA[<p>Sounds great. I really appreciate the screen/status adjustments you&#8217;re including. It was a feature in Gradius ReBirth I really appreciated, since the edges of the display were slightly off across the top and bottom of my old CRT television. I always love optional button configuration, even if I rarely need to use it.</p>
<p>One suggestion, if it isn&#8217;t already in place is a Sound Test. Mostly for listening to the music at any time you get the itch for it, but listening to the sound effects in this manner is slightly interesting, too.</p>
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		<title>By: Parko</title>
		<link>http://la-mulana.com/en/blog/everyone_lend_me_your_strength.html/comment-page-1#comment-328</link>
		<dc:creator>Parko</dc:creator>
		<pubDate>Mon, 02 Nov 2009 19:50:19 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=412#comment-328</guid>
		<description>I haven&#039;t played the PC version, so not entirely sure if my opinion will help.

I&#039;m assuming the Wii Remote will be held on it&#039;s side. So here is a quick run down of what I think should be the configuration. 1 button for attack, 2 button for jump, + for menu, - for map/other menu, D-pad for movement and the A button for any special or magic attacks. This would be my favorite configuration. Having the option to set the buttons ourselves is also a great feature. 

good luck
parko</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t played the PC version, so not entirely sure if my opinion will help.</p>
<p>I&#8217;m assuming the Wii Remote will be held on it&#8217;s side. So here is a quick run down of what I think should be the configuration. 1 button for attack, 2 button for jump, + for menu, &#8211; for map/other menu, D-pad for movement and the A button for any special or magic attacks. This would be my favorite configuration. Having the option to set the buttons ourselves is also a great feature. </p>
<p>good luck<br />
parko</p>
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		<title>By: GoNintendo - La-Mulana - test footage, dev blog update</title>
		<link>http://la-mulana.com/en/blog/everyone_lend_me_your_strength.html/comment-page-1#comment-327</link>
		<dc:creator>GoNintendo - La-Mulana - test footage, dev blog update</dc:creator>
		<pubDate>Mon, 02 Nov 2009 19:46:33 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=412#comment-327</guid>
		<description>[...] ooking for input from WiiWare fans in order to work on menu details and button configuration. You can read their entire blog post about the topic right here       addthis_pub = &#039;cortjezter&#039;; addthis_hide_embed = false; addthis_options = &#039;delicious, d [...]</description>
		<content:encoded><![CDATA[<p>[...] ooking for input from WiiWare fans in order to work on menu details and button configuration. You can read their entire blog post about the topic right here       addthis_pub = &#39;cortjezter&#39;; addthis_hide_embed = false; addthis_options = &#39;delicious, d [...]</p>
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