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	<title>Comments on: We&#8217;re doing our best to answer your questions.</title>
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	<link>http://la-mulana.com/en/blog/doubt_answered.html</link>
	<description>Action Archaeological Ruins Exploration [ LA-MULANA ]</description>
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		<title>By: Nightgazer</title>
		<link>http://la-mulana.com/en/blog/doubt_answered.html/comment-page-1#comment-494</link>
		<dc:creator>Nightgazer</dc:creator>
		<pubDate>Mon, 22 Feb 2010 07:18:01 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=245#comment-494</guid>
		<description>I agree that there should be a bit more back-story on the children. Where the first children the ones who died in the chamber of extinction? Which children are the fairies? And what makes the 7th children different from the 8th? What did the other children look like? What was their history? Maybe I missed these somewhere, but I couldn&#039;t find any record of any of these things. Reading about those would be very enjoyable.</description>
		<content:encoded><![CDATA[<p>I agree that there should be a bit more back-story on the children. Where the first children the ones who died in the chamber of extinction? Which children are the fairies? And what makes the 7th children different from the 8th? What did the other children look like? What was their history? Maybe I missed these somewhere, but I couldn&#8217;t find any record of any of these things. Reading about those would be very enjoyable.</p>
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		<title>By: rubberchicken</title>
		<link>http://la-mulana.com/en/blog/doubt_answered.html/comment-page-1#comment-259</link>
		<dc:creator>rubberchicken</dc:creator>
		<pubDate>Thu, 08 Oct 2009 19:46:59 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=245#comment-259</guid>
		<description>Make Palenque immune to spears.  When I first played the game, I spent a couple of hours fruitlessly trying to kill him with shuriken.  Then I decided to try the spears, flew above him, and killed him within about three seconds.</description>
		<content:encoded><![CDATA[<p>Make Palenque immune to spears.  When I first played the game, I spent a couple of hours fruitlessly trying to kill him with shuriken.  Then I decided to try the spears, flew above him, and killed him within about three seconds.</p>
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		<title>By: BackInAction</title>
		<link>http://la-mulana.com/en/blog/doubt_answered.html/comment-page-1#comment-218</link>
		<dc:creator>BackInAction</dc:creator>
		<pubDate>Mon, 21 Sep 2009 21:36:03 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=245#comment-218</guid>
		<description>Correction: I meant the Chamber of Extinction puzzle, the one where you scan a tablet in the darkness and shoot a flare to light the torch.

However, the Chamber of Birth white wall, which is related, was also a pain.</description>
		<content:encoded><![CDATA[<p>Correction: I meant the Chamber of Extinction puzzle, the one where you scan a tablet in the darkness and shoot a flare to light the torch.</p>
<p>However, the Chamber of Birth white wall, which is related, was also a pain.</p>
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		<title>By: BackInAction</title>
		<link>http://la-mulana.com/en/blog/doubt_answered.html/comment-page-1#comment-215</link>
		<dc:creator>BackInAction</dc:creator>
		<pubDate>Mon, 21 Sep 2009 07:32:31 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=245#comment-215</guid>
		<description>Thank you so much for listening to fan feedback!

I would love to see the following features:

+ Store all scanned clues in the laptop.
+ Mark all clue locations on area map. &lt;----- this is especially important!

(If this is not a good idea or makes game too easy, perhaps at least group all clues from the same field in one location on laptop?)

+ If a particular puzzle is solved, mark it down or otherwise indicate a clue is no longer needed.
+ More contextual hints from the village elder would definitely help out beginning players.
+ Ability to heal and save game at all teleportation/grail points. (It makes sense not to require saving at Xelpud, and players could always restart the game to heal)
+ If player heals at a teleportation point, take away all EXP.

---------

The only puzzle I _really_ hated was the Chamber of Birth puzzle. It felt cheap. However, if the tablet is partially lit, as MrUnimport suggests, then I&#039;m all for it!</description>
		<content:encoded><![CDATA[<p>Thank you so much for listening to fan feedback!</p>
<p>I would love to see the following features:</p>
<p>+ Store all scanned clues in the laptop.<br />
+ Mark all clue locations on area map. &lt;&#8212;&#8211; this is especially important!</p>
<p>(If this is not a good idea or makes game too easy, perhaps at least group all clues from the same field in one location on laptop?)</p>
<p>+ If a particular puzzle is solved, mark it down or otherwise indicate a clue is no longer needed.<br />
+ More contextual hints from the village elder would definitely help out beginning players.<br />
+ Ability to heal and save game at all teleportation/grail points. (It makes sense not to require saving at Xelpud, and players could always restart the game to heal)<br />
+ If player heals at a teleportation point, take away all EXP.</p>
<p>&#8212;&#8212;&#8212;</p>
<p>The only puzzle I _really_ hated was the Chamber of Birth puzzle. It felt cheap. However, if the tablet is partially lit, as MrUnimport suggests, then I&#039;m all for it!</p>
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		<title>By: MacDaddyNook</title>
		<link>http://la-mulana.com/en/blog/doubt_answered.html/comment-page-1#comment-195</link>
		<dc:creator>MacDaddyNook</dc:creator>
		<pubDate>Mon, 14 Sep 2009 23:33:44 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=245#comment-195</guid>
		<description>I know it&#039;s been said a handful of times before, but I really like the idea of there being tablets telling the stories of the other areas they way it was done in the Giants Mausoleum. It really immersed me into the game&#039;s world in that area, I&#039;d like to see that feeling of being pulled in continued.</description>
		<content:encoded><![CDATA[<p>I know it&#8217;s been said a handful of times before, but I really like the idea of there being tablets telling the stories of the other areas they way it was done in the Giants Mausoleum. It really immersed me into the game&#8217;s world in that area, I&#8217;d like to see that feeling of being pulled in continued.</p>
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		<title>By: Abster</title>
		<link>http://la-mulana.com/en/blog/doubt_answered.html/comment-page-1#comment-187</link>
		<dc:creator>Abster</dc:creator>
		<pubDate>Mon, 14 Sep 2009 08:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=245#comment-187</guid>
		<description>Actually, in Ba&#039;s room (Assuming you mean the large flying thing) there is a thing you can hit right besides him that unlocks a shortcut to get back to him in case you do fall.  Ba doesn&#039;t start moving until you hit it first.  As for what to hit, I&#039;ll let you figure it out, or watch one of DC&#039;s videos to be shown what to hit.</description>
		<content:encoded><![CDATA[<p>Actually, in Ba&#8217;s room (Assuming you mean the large flying thing) there is a thing you can hit right besides him that unlocks a shortcut to get back to him in case you do fall.  Ba doesn&#8217;t start moving until you hit it first.  As for what to hit, I&#8217;ll let you figure it out, or watch one of DC&#8217;s videos to be shown what to hit.</p>
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		<title>By: Chris</title>
		<link>http://la-mulana.com/en/blog/doubt_answered.html/comment-page-1#comment-174</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 11 Sep 2009 06:41:43 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=245#comment-174</guid>
		<description>You know, watching the trailer, I really hope you don&#039;t make items expire like they do in so many games. One of the nice things about La Mulana was that if a pot dropped coins, I had as much time as I needed to grab it. I saw coins bouncing around in the trailer, and I really don&#039;t want to see them start flickering and disappearing after they sit too long.</description>
		<content:encoded><![CDATA[<p>You know, watching the trailer, I really hope you don&#8217;t make items expire like they do in so many games. One of the nice things about La Mulana was that if a pot dropped coins, I had as much time as I needed to grab it. I saw coins bouncing around in the trailer, and I really don&#8217;t want to see them start flickering and disappearing after they sit too long.</p>
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	<item>
		<title>By: Chris</title>
		<link>http://la-mulana.com/en/blog/doubt_answered.html/comment-page-1#comment-173</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Fri, 11 Sep 2009 06:29:16 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=245#comment-173</guid>
		<description>I agree that glyphs could be changed to great effect. It would be nice to get the glyph reader without farming gold. Recording glyphs would be nice feature, as some tablets are VERY far away from the puzzle they refer to.

I would also like to see more traps in later areas of the game. Traps like the falling jaw in Guidance Gate, or the falling spikes in the Moon Temple and Birth Chamber.

There are some places where passages are one-way only. If you fall fighting Ba in Confusion Gate, you have to make an extremely long trek to get back to him. The top section of the Tower of Ruin has a similar problem.</description>
		<content:encoded><![CDATA[<p>I agree that glyphs could be changed to great effect. It would be nice to get the glyph reader without farming gold. Recording glyphs would be nice feature, as some tablets are VERY far away from the puzzle they refer to.</p>
<p>I would also like to see more traps in later areas of the game. Traps like the falling jaw in Guidance Gate, or the falling spikes in the Moon Temple and Birth Chamber.</p>
<p>There are some places where passages are one-way only. If you fall fighting Ba in Confusion Gate, you have to make an extremely long trek to get back to him. The top section of the Tower of Ruin has a similar problem.</p>
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		<title>By: Bill</title>
		<link>http://la-mulana.com/en/blog/doubt_answered.html/comment-page-1#comment-164</link>
		<dc:creator>Bill</dc:creator>
		<pubDate>Tue, 08 Sep 2009 02:38:49 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=245#comment-164</guid>
		<description>1. Music was the best part of the game &lt;_&lt;, it&#039;s the only reason the original game stood out at all among so many others like it</description>
		<content:encoded><![CDATA[<p>1. Music was the best part of the game &lt;_&lt;, it&#039;s the only reason the original game stood out at all among so many others like it</p>
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		<title>By: Bob</title>
		<link>http://la-mulana.com/en/blog/doubt_answered.html/comment-page-1#comment-161</link>
		<dc:creator>Bob</dc:creator>
		<pubDate>Mon, 07 Sep 2009 16:00:11 +0000</pubDate>
		<guid isPermaLink="false">http://la-mulana.com/en/?p=245#comment-161</guid>
		<description>Oh yeah, and of course, one of the easiest ways of reducing difficulty without changing too many of the puzzles is adding more or more understandable hints.
I can&#039;t believe I forgot to mention that, but I think it was already confirmed for the remake.</description>
		<content:encoded><![CDATA[<p>Oh yeah, and of course, one of the easiest ways of reducing difficulty without changing too many of the puzzles is adding more or more understandable hints.<br />
I can&#8217;t believe I forgot to mention that, but I think it was already confirmed for the remake.</p>
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