I’m sorry that the blog update is delayed.
I release the latest trailer as an apology.
According to our schedule, development gets closer and closer to its final stages each day.
The time to decide a launch date draws near as well.
There will be some time between the completion of La-Mulana’s development and its launch.
In that time it’ll be necessary for us to increase exposure of the game with interviews, assets and additional site content.
One of the elements will be what we call the “Archaeology Lecture”.
You’re reading this, right?
It’s difficult to prepare new manuscripts, but this content has a very important role in everything.
A few of the opening scenes are pre-written, but starting from the fifth it’ll become a guide for solving some of the puzzles as well as an introduction to each new field.
You’ll also find new screen shots in these updates.
We’ve created these while keeping in mind that who know the original La-Mulana.
There will be never-before-seen hidden and new material and for those planning on playing it on Wii for the first time can also read and learn about this information.
Every time there is some important information mixed in.
The downloaded game will not have a box or printed manual, so we thought it might be considered dull to not explain the world. We’d like you to think about the site as an excellent place to read about the world of La-Mulana and connect with the game until its launch.
Youre so cool! I dont suppose Ive read anything like this before. So nice to seek out any person with some original thoughts on this subject. realy thanks for starting this up. this website is something that is wanted on the web, somebody with somewhat originality. useful job for bringing one thing new to the web!
I noticed you said there would be no ‘printed’ manual. Does that mean there will be a new version of “La-Manual” created online? Or will it come with the game? The manual was really important to the original version (especially the last page), so it’d be interesting to see what tidbits a new version would hold.
Oh, wow. I’m happy we finally get to see what the background in the Temple of the Moon is supposed to be.
I’m also pleasantly surprised about the way the ruins open up and animate when you solve a puzzle.
The Blue Shopkeeper looks like a boss from Ai Cho Aniki.
This is looking fantastic! All the bosses, enemies, the inventory system, all looking splendid!
Can’t wait!
Holy… wow! This game looks absolutely stunning! The boss animations… the backgrounds… absolutely beautiful!!
But I have to echo freakservo’s sentiment — how in hell is all of this going to fit in a WiiWare download??
Well, at this point I have absolute faith in all of NIGORO’s decisions. I just hope Nintendo will allow the download to be as big as it needs to be! (And that Nicalis doesn’t screw up the translation…)
@Overkill
They already said that having just two ROMs at the same time was problematic so they decided to let you have more than those at once as long as you have enough memory, each program has different memory usage, you must choose which programs will you use as long as your memory allows you.
Perelman: Really?
I can see where you’re coming from if you first played La-Mulana for the retro styling, since the graphics have been updated and the MSX references are removed.
But if you first played the game because you were expecting a Metroid-esque, platforming, ruin-crawling, atmospheric game, then I can’t imagine how this video could put you off, since visually the game (as portrayed in the video) delivers on that in every way.
Like, to go as far as using the word “terrible”… I really don’t know how a La-Mulana fan could think this looks bad in any sense of the word.
WOW, i’m sorry but… it looks terrible, it doesn’t have that “La-Mulana” feeling at all.
I don’t know, i’m still buying it, but i’m not liking it at all
Hijongo:
I believe that’s part of the new ‘snapshot’ feature which supposdely lets you record things for future reference, like a particular tombstone’s text.
Also I’m noticing other little changes, like the one puzzle in the Guidance Gate… I only hope the tombstone for that puzzle is in the same place.
Oh wow… any shaky thoughts I have had about the remake are gone right about now. Everything you have shown here is amazing, and I can’t wait… I just wish it would all come faster 😀
What could that camera option in the menu be for I wonder? To take pictures for puzzles possibly? What could it mean! Anyways, keep up the great work, I’m really looking forward to this game.
man the more of these trailers come out, the more I want this game! Luckily I scored cave story (aka doukutsu monogatari) off a giveaway nicalis was having when that game came out, so at least I won’t be bored while I’m waiting for it. (Just wish I would *die* so freaking much. ;_;)
Looks beautiful! I’m floored by how impressive some of the boss fights are looking, especially Anubis. That flip in the air is great. The ROM/RAM system is looking very solid, too, and I’m wondering what effects some of the other NIGORO programs have.
Beautiful graphics, too. I’m very impressed by the amount of detail in the backgrounds, like those enormous statues. They look lovely. (And I see Naramura as a shopkeeper as well!)
It’s great to see another update from you guys. Nice archaeology lecture, too, I love being able to understand more of the La-Mulana world and the historical and mythological background behind it. That’s one of my favorite aspects of the original game: you guys did a lot of research when you were making it, didn’t you!
…Wow, I’m incredibly impressed! Is that music in-game?
I’m actually curious as to how you are going keep this game within the traditional WiiWare memory cap. The updated visuals look more like something that would take advantage of the XBLA’s higher size restrictions instead! Cave Story was one thing, but this is already a much larger game, even without the improvements!
Keep up the impressive work, fellas! Kee-ripes!
The new trailer is looking pretty great. I really like where the visuals are heading, and the menu system seems nice. Do you plan on explaining the “Soft” (should probably be “Software” or “Programs”) screen at some point? I notice that games now use memory instead of just the two slots like the original, does this mean that you will be able to have more than two programs in memory at once?
Oh, another thing I’m not quite so sure about is the way the mini-bosses swing their weapons at times. For instance when fighting Gozu and Mezu, it looks like the spear twirling is a bit strange, and this is where the “paper-dolling” shows its weakness.
Though it’s understandable why you choose to do things the way you did. To do a natural rotation, you’d need to make lot more frames and spin on an angle that doesn’t line up with the plane of the screen, which is ridiculous for huge sprites like the mini-bosses. I wonder if you could do motion trails on the weapons at least, to improve the animation appearance, similar to how Lemeza has trails on his whip attacks.
Anyway, keep up the awesome work!