Archives for 2013

The achievements

We gathered all your ideas of achievements, then decided the achievements as we thought “We won’t just follow you.” Personally, I don’t like the system of achievement, because I feel like that developers specify how to play the game. However, we have to implement them, so we thought we should make achievements that La-Mulana can […]

I finished the speech just now.

I have the impression that Journey has got six crown drew the gallery’s eyes. However, I’m satisfied myself that my aim was accomplished. I wonder how much reporters write an article. By the way, I’m going to give out handbills with NIGORO T-shirt because I finished the speech now.

It’s showtime!

Good mornig. Naramura here, I have been in San Francisco from 23, and today my turn finally comes. I am going up the stage at 11:30. The title is “Commun-indies: Making the Most of Your Indie Community“. About the details, please refer to GDC official site or the previous post on this blog. Well, who […]

Naramura in GDC 2013

Naramura is going to make a speech at GDC 2013 as we announced on NIGORO’s official blog. The title is “Commun-indies: Making the Most of Your Indie Community”. Scheduled at 11:30AM on 28 March, the venue is Room 132 North Hall. Although Naramura was invited to make a speech in Taiwan, we have neither […]

Steam key

Playism has officially announced that they will provide Steam key to everyone who bought La-Mulana at Playism and DESURA/groupees. But, of course you can buy it again on Steam. However, for the sake of GOG’s system, they can not provide Steam key to people who bought La-Mulana at GOG. Instead of that, we will give […]


Thank you very much for your patience. We have all prepared for releasing Steam version. The release date was confirmed on 15 April! We feel hesitant about visiting GDC without a present, so starting the pre-order from today. You can buy La-Mulana at a discount of 10 percent if you pre-order it. (Honestly, you don’t […]

Now Steaming

Our development of La-Mulana for Steam was finished. We are now taking tests related to the achievements. We must make not only the game itself but also some contents for Steam Client, and we will leave PLAYISM to manage them. We hope that fans come alive at Steam community before releasing. Since there is a […]

Steam version is almost completed

It has been two months since La-Mulana passed Steam Greenlight. We developed Steam version’s La-Mulana and we have come to the point where Steam version is almost completed. For the last two months, we added the achievements and some features peculiar to Steam. Putting aside the Steam functions, we might be able to add two […]

For LA-MULANA ruin explorers

We already mentioned several times, but we’d like to say this again officially. LA-MULANA ruin is unexplored. Just a few people know it. If someone who is interested in the ruin tries searching it on the internet, most images are archaeologist’s death throes. But, even such images, the more those images exist, the more LA-MULANA […]

For Steam

We have got lots of ideas and lots of comments of achievements. Thank you very much for your helpful answers. Considering pros and cons about achievements, we are going to prepare some achievements that only LA-MULANA could. Firstly, we have to work up Steam version in order to sell LA-MULANA on Steam. This is our […]