Archives for April 2013

Steam community

Steam has communities that the users can chat every games. La-Mulana General Discussion page is here. The users can chat freely. But some official threads will be made. Spanish and Russian are added at the first time in releasing La-Mulana on Steam, so native speakers may have the dissatisfaction. Spanish threads Russian threads […]

Steam version released

Finally, this day has come. La-Mulana was released on Steam. PLAYISM version was updated because minor bugs were fixed. Steam key will be send to people who bought La-Mulana on PLAYISM, DESURA, Groupess, and so on when it is ready. For details, please check the blog on PLAYISM. This project ought to have finished at […]

Let me introduce La-Mulana again

For people who knew La-Mulana for the first time, I’m going to introduce the game again in releasing it on Steam. This game is labeled “Ruins Exploration Archaeological action game”. Simply put, it is jump action adventure game in 2D side landscapes. The game is apparently hard, but the development team don’t realize it. You […]

Future Development Company

Future Development Company has been released at last. How many years has it been since the game was completed? How many years has it been since the last time NIGORO’s Flash game was released? I can’t be bothered to think them! This game was originally ordered from a certain company. It was a big project […]

A mysterious software

Players who have already started LA-MULANA might know that game software you can get as items are NIGORO’s Flash games. When you run a couple of certain software, useful effects are brought out. We thought out those effects based on actual Flash games’ contents. For example, “Death Village”, which is a puzzle game and has […]

The achievements

We gathered all your ideas of achievements, then decided the achievements as we thought “We won’t just follow you.” Personally, I don’t like the system of achievement, because I feel like that developers specify how to play the game. However, we have to implement them, so we thought we should make achievements that La-Mulana can […]