Archives for 2010

New sub-weapon

Adjustments and effect creation are almost complete. I can now introduce the new sub-weapons. First, I’d like you to remember the basis of the sub-weapon in the original version of La-Mulana. Remember, La-Mulana is a game created so that it can be conquered and cleared with only a sub-weapon. So, please think of the new sub-weapon as an extra. It’s not like you can’t beat a guardian or solve a puzzle without it. Think of it as being a variation to the path of the ruins. Well then, the first of the newly added weapon is one of the ninja weapon, Makibishi. We made this simply to have something to […]

Play Tested

I contacted a player who has cleared the original Japanese version of La-Mulana in the shortest time (about two hours) and had him play test the game. Surely, his knowledge of La-Mulana must be fairly comprehensive since he is able to clear the game in such a short time,. This play test is on an incomplete pre-alpha version and there were no major bugs or misses, so we had the functional feel of the basic game checked. He said, “It doesn’t seem to have any problem for the action.” Again, citing his comment, “My feeling from playing it is this is an easy-to-play La-Mulana. This is it. It doesn’t have […]

New illustration

The new image illustration was completed. I drew the current one, the formal one was requested from the professional. LA-MULANA was elected by the article “Top 10 Most Anticipated Games of 2010” in the Wii section of

What? Did a new year begin?

Hi there! I stayed at home in the time to clean the whole house at the end of the year and the new year, because I’m just scared of my wife. If a man doesn’t earn, he could only follow his wife… How about America? Finally, it becomes the year LA-MULANA is released as it’s starting new year. Of course, I can’t tell that it would be in this spring or this winter. the on-sale date is not sure, because we can’t decided it for our own convenience. However, we left only about one month to develop LA-MULANA. We have already finished making without a demo and bosses. We believe […]