Archives for 2010

Detailed Production Added

LA-MULANA is a 2D game. Now, only few 2D games are still being released (in comparison to 3D). They have a disadvantage under the advertising when compared to 3D games. First, 2D games are viewed as “old”, and will usually lose against flashy 3D games. However, we know there are players who want to buy […]

Executed software

In the same way that the map and music player added a new menu page to the original game, the map will do the same. Within that, one was introduced before, “xelpud mailer”. (it’s mail, not mall). With this players can read mail from the elder. It hasn’t been confirmed yet how many individual pieces […]

The menu is done

The menu we were having difficulty on is almost complete! This is the item menu. This is the menu to select main weapons, sub-weapons and armor items. By placing the cursor on the icon, a simple description appears below it. On the right side is a picture of main character, but this picture will change […]

The sound started to ring

I’m sure many of you are wondering about it. This is related to the sound that is always moved to the end of a development schedule. That’s because as long as sound is there, it’s fine. It’s still necessary to make sound adjustments for the Wii, but the songs are slowly getting done. Quite some […]

The issue of rating

The previous article has got lots of comments more than we expected. We just wanted to explain the differences of religious beliefs betweenJapan and overseas. We actually self-regulated to get a desirable rating result at one time. Because we don’t have enough funds and time to take rating inspection many times. When the sister dives in […]

Problem of Faith

Today I’d like to talk about a story separate from the development status of La-Mulana. One of the difficult things when Japanese make games for foreign countries is the problems with faith. From the historical background of Japan the interest in faith has been weak. It’s difficult to understand the feeling of things such as […]

New trailer

We uploaded  the movie of test play 4  the other day. But there are many poeple who say “not enough”. So, we’ve got one more movie. Enjoy it!

Archaeology Lecture

I’m sorry that the blog update is delayed. I release the latest trailer as an apology. According to our schedule, development gets closer and closer to its final stages each day. The time to decide a launch date draws near as well. There will be some time between the completion of La-Mulana’s development and its […]

Let’s Make A Room Guardian!

Even though the graphics aren’t entirely complete, the creation of the small enemies is done for now. Next, we’re moving on to create the mid-boss, room guardians. Speaking of mid-bosses, this is one of the highlights showing the game’s milestone. Even though it’s not a massive boss, we still want somewhat of an impact. That’s […]

Normal enemy is done!

It took a while. How many were there? We are only three, though. That means there are several things such as graphics adjustments, but all the program for normal enemy is done. Thanks to the lengthy development schedule for the original La-Mulana, it became a game with unnecessary and unwieldy volume. There were loads of […]