Archives for July 2010

De España!

Although we, NIGORO, are the ones creating La-Mulana, the ones selling and promoting it outside of Japan is NICALIS. The one of the bosses at Nicalis is Tyrone. He’s an American of Latin heritage. It seems that he was called to Madrid, Spain to give a lecture at an even called Ideame. Apparently, he had college students there try out the current version La-Mulana. Keep in mind that while the US knew about the Commodore and Amiga, Spain is largely rooted to MSX. There seemed to have been several students who played the original version of La-Mulana. Of those, two had cleared the entire game. If they’re college students now, […]

Detailed Production Added

LA-MULANA is a 2D game. Now, only few 2D games are still being released (in comparison to 3D). They have a disadvantage under the advertising when compared to 3D games. First, 2D games are viewed as “old”, and will usually lose against flashy 3D games. However, we know there are players who want to buy La-Mulana and who don’t worry much about the flash in 3D games. They can still identify a fun game, regardless of its looks, but even then we still try to provide screenshots on magazines and assets that can hopefully match up to 3D games. Basically, La-Mulana for the Wii is a remake of the original […]

Executed software

In the same way that the map and music player added a new menu page to the original game, the map will do the same. Within that, one was introduced before, “xelpud mailer”. (it’s mail, not mall). With this players can read mail from the elder. It hasn’t been confirmed yet how many individual pieces of mail there will be from the elder, but they are set in a way so that players receive them once certain conditions are met. So, adventurers can also play to try to receive all the different messages in the game. There is also a music player. This is also one of the new elements. […]