Archives for 2009

Possibility for the Future

Possibility for the Future Although we’ve answered various questions on this blog, I think we should answer the questions from TGS interview which a lot of people asked. That question is, “Why is it WiiWare?” The answer is simple, because we accepted the offer to work with Nicalis. I think we’ve received this question means that some people may want see the game on Xbox 360 or want a European version. There is a possibility of releasing LA-MULANA elsewhere in the future. With the release of LA-MULANA we’re actively participating in the console portion of the game industry. It may be necessary to continue efforts for the sales of LA-MULANA […]

New Screen Shots

We received a lot of coverages from an overseas journalist in Tokyo game show 2009. NintendoPower , GameLife@WIRED , Game Developer Magazine , IGN.com , Destructoid.com , 1up.com , Gamasutra. Thank you for being interested in us. We have performed for the world. Article that is coverage to Samieru. Though this is different from coverage. A new screen shot is published also on our site though there are some a open to the public things in the site of the medium that receives the interview, too. By the way, some screen shots are different from an actual game screen. Because we do not have machine parts that beautifully records the […]

Questions and Concerns from Other Countries

I would like to answer some of the questions and concerns that were brought up on the website about La-Mulana for WiiWare. I will start with the ones on the Japanese site. About the sound source for the PC version. I always prefer to create new environments for new graphics. So, yes, the sound source will be different from the original PC version. If some prefer the original graphics and music, they can download the original PC version for free. We will keep some of the music from original version based on the results from music survey (on the website). I think those results will keep interest of those who […]

About the Difficulty

Some people enjoy the original version of La-Mulana so much because of the level of challenges it offered. These people must have been disappointed each time a remake of a favorite classic game is released. Because a remake of an old game often has decreased level of challenge. NIGORO, of course, considers such concerns.

MSX material

As I expected, the most common question is about the MSX. There will be no materials about MSX or other games. We won’t disappoint those who loved the original version. The Elder’s underwear would be a good example. The underwear isn’t an MSX-related anymore. The Professor’s laptop is also different. it’s called the Mobile Super X.

About music

We plan on replacing the original music with new music, same as we’re doing with the graphics. I’d rather remake it close to SSCC version with the quality of sound as arranged MIDI from the original game. Shown in the picture above are percussion instruments which were purchased on an overseas trip. This was in order to make sounds of LA-MULANA for WiiWare. I record these sounds and then use them as tones for the music. I have to prepare them myself, the same way I did for the PC version. I sample these instruments, like the guitar with the highest-quality sound source possible. The main tool is Yamaha’s famous […]

Graphics Remade Completely

As I mentioned the last time, there isn’t a changeover switch in La-Mulana WiiWare for the original version’s graphics and music. Sorry, we can’t do anything about it. There’s not enough space to contain both in our WiiWare version. Since I’ve already explained why we remade the graphics in our process and policy, I’d like to share the story of how we came out with the new graphics we’ve introduced.. This is the first image I made it. We weren’t originally planning to make this for Wii. However, one possibility I had thought of was Xbox or XBLA. That’s why the resolution is high (wide screen) Once we moved forwarded […]

We’re doing our best to answer your questions.

The most important matter is that LA-MULANA isn’t a port of the original game. It’s an entirely new game, new engine–we’re not reusing the original assets or code. Other than that, we should mention the original creators, Naramura, Duplex and Samieru, are developing it. We’re not just porting the original version’s source. NICALiS asked if we would also use original version’s graphic and music in the same as Cave Story for WiiWare, but we declined that right away. Even though there’s a small minority of people how know the MSX, the PC version is for nostalgic reasons. How will players who don’t know about it perceive the pixel art? Even […]

A questionnaire about LA-MULANA music

Nowadays, we work all through the night–everyday. We want to hear from fans of LA-MULANA. We have a question for you. This is a question is to decide a certain important item about LA-MULANA for WiiWare. We will count comments submitted to this post. So the question is, what is your favorite music? Multiple answers are okay. But, the only music used in fields, it doesn’t matter which song or field. Please stay back someone who says “Elder’s theme is the best!” We’re taking your feedback very seriously as something specifically for LA-MULANA. Leave your comments!

LA-MULANA official site is full-scale running!

After announcing the forthcoming release of LA-MULANA for WiiWare Edition in North America, nothing changed on this, the official site. But now it’s been refreshed! So far the site has few new pages. And we will upload images one-by-one. Don’t think of this site as simple a general site for information to be released little-by-little. Think of it as a way to exchange ideas between the developers and fans. This official site is here with a purpose. Producing something on a console like Wii is new for us; we’ve never tried it. Although the plans and specifications are almost complete, we don’t know all the details yet. You will surely […]