The reason why more questions come up even after we answer everyone’s questions is probably because you haven’t yet actually seen or played La-Mulana.
With that said, check this out.
[Music is MIDI of an original version. ]
This is not the trailer movie.
I wanted to eliminate everyone’s skepticism so I uploaded something that’s running, even though some [...]
Possibility for the Future
Although we’ve answered various questions on this blog, I think we should answer the questions from TGS interview which a lot of people asked. That question is, “Why is it WiiWare?”
The answer is simple, because we accepted the offer to work with Nicalis.
I think we’ve received this question means that [...]
We received a lot of coverages from an overseas journalist in Tokyo game show 2009.
NintendoPower , GameLife@WIRED , Game Developer Magazine , IGN.com , Destructoid.com , 1up.com , Gamasutra.
Thank you for being interested in us.
We have performed for the world.
Article that is coverage to Samieru.
Though this is different from coverage.
A new screen shot is published [...]
I would like to answer some of the questions and concerns that were brought up on the website about La-Mulana for WiiWare.
I will start with the ones on the Japanese site.
About the sound source for the PC version.
I always prefer to create new environments for new graphics. So, yes, the sound source will be different [...]
I mentioned it in the last lecture that there are many kind of genres in archeology.
The method to research form historical sites, excavated articles and documents is generally considered archeology. There are many other archeology researched from various things.
The historical sites still existing on the surface are just parts and some of sites have sunk [...]











