Some people enjoy the original version of La-Mulana so much because of the level of challenges it offered. These people must have been disappointed each time a remake of a favorite classic game is released. Because a remake of an old game often has decreased level of challenge. NIGORO, of course, considers such concerns.
As I expected, the most common question is about the MSX. There will be no materials about MSX or other games. We won’t disappoint those who loved the original version. The Elder’s underwear would be a good example. The underwear isn’t an MSX-related anymore. The Professor’s laptop is also different. it’s called the Mobile Super X.
We plan on replacing the original music with new music, same as we’re doing with the graphics. I’d rather remake it close to SSCC version with the quality of sound as arranged MIDI from the original game. Shown in the picture above are percussion instruments which were purchased on an overseas trip. This was in order to make sounds of LA-MULANA for WiiWare. I record these sounds and then use them as tones for the music. I have to prepare them myself, the same way I did for the PC version. I sample these instruments, like the guitar with the highest-quality sound source possible. The main tool is Yamaha’s famous [...]
As I mentioned the last time, there isn’t a changeover switch in La-Mulana WiiWare for the original version’s graphics and music. Sorry, we can’t do anything about it. There’s not enough space to contain both in our WiiWare version. Since I’ve already explained why we remade the graphics in our process and policy, I’d like to share the story of how we came out with the new graphics we’ve introduced.. This is the first image I made it. We weren’t originally planning to make this for Wii. However, one possibility I had thought of was Xbox or XBLA. That’s why the resolution is high (wide screen) Once we moved forwarded [...]