Archives for 2009

Arigatou!

The year is really coming to an end, isn’t it. I wish that it’d never end. I’m pretty sure there are some of you who may have already noticed, but La-Mulana will be releasing next year. What’s that you say? I told you winter of 2009? Oh, and it’s on the top page? You should […]

Christmas is coming!

Our family are Buddhist, so I don’t give you Christmas presents. Yes, I don’t have anything for your presents at all. Regardless of Halloween, Christmas Day and New Year’s Day, we developers have to make a final push. But, I feel sorry about that. I upload the movie which the player is walking around fields […]

Implementation of Hints

In the original La-Mulana if you spoke to the elder without the save ROM equipped, you would receive a simple hint. However, that hint wasn’t used sufficiently enough–to the point that most people didn’t even know it was there. La-Mulana was praised by many players, but on the other hand, there was voice that it […]

Game Balance

I believe there are a lot of people who wonder about this, so let’s announce what’s decided up to now. This is something we just changed, but we fixed the image of the needle in the ruins. That’s because the specification of the needle has greatly changed: – As long as you don’t fall from […]

New Items

I’m sure there are a lot of players wondering, so it’s about time to make this secret public. A few months ago, I believe I had responded to an interview or question with something to the effect, “I’m not going to add any new weapons. It’s a hassle!” Oh, but the flow of time is […]

Direction of the Puzzle Solving

It’s been shown a few times in the game footage, but this time there will be a function direction along with the various tricks. If the seal is broken, the wall at the top will slowly open. If the weight is placed the counter will sink, then the wall breaks and fly apart. After that […]

Actions of the Main Character

Anyhow, now that we’ve shown a movie of La-Mulana working on the Wii, what’s left is to continue development. So, we’ll introduce new elements and changes that have already been implemented later on. First, the actions of the main character, Professor Lemeza. As you can see, although it may be difficult to understand, this is […]

Current Status

I’m able to rest assured now that there is a movie we have shown of La-Mulana working on the Wii. To explain our current status, we’ve started prioritizing the basic parts of all actions of the main character as well as the enemies and traps, too. The other day, we more or less finished implementation […]

Everyone, lend me your strength

We’re currently in the midst of creating the menu. We, NIGORO, are a relatively start-up and this will be our first time entering the console market. Without strength there won’t be any knowledge or connection of NIGORO and La-Mulana. And we can’t do campaigns or large-scale ads. We have to do everything on our own. […]

Motion of La-Mulana

The reason why more questions come up even after we answer everyone’s questions is probably because you haven’t yet actually seen or played La-Mulana. With that said, check this out. [Music is MIDI of an original version. ] This is not the trailer movie. I wanted to eliminate everyone’s skepticism so I uploaded something that’s […]